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Super Mario Sunshine trouble
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Super Mario Sunshine trouble
02-27-2011, 07:59 PM (This post was last modified: 02-27-2011, 08:04 PM by shallow.)
#1
shallow Offline
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Posts: 49
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Joined: Feb 2011
Hi, SMS runs great, Ive just got a couple problems.
One is the non-disappearing paint which as I understand is fixed by using the copy efb to ram option but Ive been looking for about 10 minutes and cant find it anywhere. Can someone tell me what its located under? Im using r7128.
Also I cant seem to spray water when running and haven't been able to find a solution. Im using a wireless 360 pad and fiddling with controller values isnt doing the trick. From what Ive read it works with a wired pad. Any suggestions? Other than that It works great and Id really like to play it. I passed playing it on the GC (because it looked so bad) and figured Id play it when I could emulate it down the road and the time is now, just a few hiccups.

i7 950
460 sli

EDIT: The R GC trigger is mapped to my 360 controller pads R trigger
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02-27-2011, 08:04 PM
#2
Anti-Ultimate Offline
Above and Beyond
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EFB to RAM is in the GFX Settings.
In the newest Versions it's in DX11 also, but not as fast as DX9.

Also for the Gamepad Problem: You need to assign the RT and LT Button to the Analog-R and Analog-L also

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02-27-2011, 08:12 PM
#3
shallow Offline
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Posts: 49
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Joined: Feb 2011
Quote:Also for the Gamepad Problem: You need to assign the RT and LT Button to the Analog-R and Analog-L also
Yeah, Im an idiot. Like usual, as soon as I posted I figured it out.
Ill go look through GFX settings again. thanks
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