could not find any solution for this problem, all the slime and that margenta-yellow color slide through the whole level.
I'm using Dolphin r7605
Settings: backend:d3d9, EFB to texture, other settings default except resolution and AA
tried some other settings:
1. backend:d3d9, EFB to RAM = slime slides through map
2. backend: OpenGL, EFB to texture = slime slides trough map, and seems that OpenGL makes objects that are distant more blurred than d3d9
3. Backend: OpenGL, EFB to RAM = slime is shown normally, but with an "aliasing effect" (cant remember that the slime was shown like this with the gamecube), although anti-aliasing is set to 16xQ CSAA and 3x internal res., AND the slime does not damage mario anymore or makes his clothes dirty; here a screenshot -> http://imageshack.us/photo/my-images/228/gmsp012.png/
also, i noticed that pressing the L or R button halfway down does not work, so i cant move and splash water at the same time.
I'm using Dolphin r7605
Settings: backend:d3d9, EFB to texture, other settings default except resolution and AA
tried some other settings:
1. backend:d3d9, EFB to RAM = slime slides through map
2. backend: OpenGL, EFB to texture = slime slides trough map, and seems that OpenGL makes objects that are distant more blurred than d3d9
3. Backend: OpenGL, EFB to RAM = slime is shown normally, but with an "aliasing effect" (cant remember that the slime was shown like this with the gamecube), although anti-aliasing is set to 16xQ CSAA and 3x internal res., AND the slime does not damage mario anymore or makes his clothes dirty; here a screenshot -> http://imageshack.us/photo/my-images/228/gmsp012.png/
also, i noticed that pressing the L or R button halfway down does not work, so i cant move and splash water at the same time.