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Super Mario Sunshine - slime issue and controller problem
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Super Mario Sunshine - slime issue and controller problem
06-18-2011, 12:54 AM (This post was last modified: 06-18-2011, 12:56 AM by ferox667.)
#1
ferox667 Offline
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could not find any solution for this problem, all the slime and that margenta-yellow color slide through the whole level.

I'm using Dolphin r7605
Settings: backend:d3d9, EFB to texture, other settings default except resolution and AA
tried some other settings:
1. backend:d3d9, EFB to RAM = slime slides through map

2. backend: OpenGL, EFB to texture = slime slides trough map, and seems that OpenGL makes objects that are distant more blurred than d3d9

3. Backend: OpenGL, EFB to RAM = slime is shown normally, but with an "aliasing effect" (cant remember that the slime was shown like this with the gamecube), although anti-aliasing is set to 16xQ CSAA and 3x internal res., AND the slime does not damage mario anymore or makes his clothes dirty; here a screenshot -> http://imageshack.us/photo/my-images/228/gmsp012.png/

also, i noticed that pressing the L or R button halfway down does not work, so i cant move and splash water at the same time.

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06-18-2011, 01:01 AM
#2
Anti-Ultimate Offline
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Use the DX9 Plugin, with the Internal Resolution set to 1x, 2x, 3x whatever, just don't use the one with Display Resolution.

Also, for the Controller Part, which kind of Controller do you have ?

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06-18-2011, 03:46 AM (This post was last modified: 06-18-2011, 04:05 AM by ferox667.)
#3
ferox667 Offline
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hm, i do not have an encoder with display resolution as setting, i usually use the dx9 plugin but makes the slime in sunshine glitchy and i'm playing with a gamestop controller for ps3, think its a hardware problem because the R and L buttons are not divided in different levels like the gamecube controller
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06-18-2011, 04:04 AM
#4
ExtremeDude2 Offline
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(06-18-2011, 03:46 AM)ferox667 Wrote: i play with a gamestop controller for ps3, think its a hardware problem because the R and L buttons are not divided in different levels like the gamecube controller

Try "analog R/L".
Check out my videos (dead)
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06-18-2011, 04:10 AM
#5
ferox667 Offline
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(06-18-2011, 04:04 AM)ryancollins Wrote: Try "analog R/L".

ok now it works when moving but does not accept the function when you press the button entirely
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06-18-2011, 06:08 AM
#6
ExtremeDude2 Offline
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(06-18-2011, 04:10 AM)ferox667 Wrote:
(06-18-2011, 04:04 AM)ryancollins Wrote: Try "analog R/L".

ok now it works when moving but does not accept the function when you press the button entirely

You have to configure both analog and regular.
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06-18-2011, 07:19 AM
#7
ferox667 Offline
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hm, okay and any fix for the slime issue?
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06-18-2011, 07:22 AM
#8
ExtremeDude2 Offline
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(06-18-2011, 07:19 AM)ferox667 Wrote: hm, okay and any fix for the slime issue?

(06-18-2011, 01:01 AM)Anti-Ultimate Wrote: Use the DX9 Plugin, with the Internal Resolution set to 1x, 2x, 3x whatever, just don't use the one with Display Resolution.
Check out my videos (dead)
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06-18-2011, 07:26 AM
#9
ferox667 Offline
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where can i find the dx9 plugin, i can only choose between d3d9 d3d11 software rendering and openGL
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06-18-2011, 07:40 AM
#10
silveruniverse Offline
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d3d9 IS dx9
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