(11-16-2009, 04:44 AM)melangeaddict Wrote:(11-16-2009, 03:56 AM)StripTheSoul Wrote: tried disabling "force bi/trilinear filtering"?
I never enabled it...
I do have the safe texture cache and the Enable CPU > EFB Access enabled...
It won't work with the DirectX plugin (it's not yet implemented), as simple as that.
You must use the OpenGL plugin with "Copy EFB to Ram" and disable "force filtering" for it to work as it should.
