You have to ask the OP, if he can reupload the texture pack.
Super Mario Sunshine [hires texture pack]
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I'll post the links soon.
Here you go, Textures http://www.mediafire.com/?ad9g6496dm22p20 HUD http://www.mediafire.com/?3ad1bt71s2u0222 For some reason for newer Dolphin it won't accept textures being in separate folders in GMSE01 folder so you'll have to take every picture from each folder and place it directly in the Load\Textures\GMSE01 folder. 11-26-2012, 11:11 PM
To batch rename files in Windows, use the "ren" command in every folder (around 7 or 8).
The syntax that worked for me was: "ren GMSE01* GMSP01*.*".
CPU: [color=#333333]i7 2600k @ 4.5Ghz[/color]
GPU: [color=#333333]Sapphire Radeonn HD7950[/color] Cooler: [color=#333333]Corsair H100[/color] 11-27-2012, 04:50 PM
(This post was last modified: 11-27-2012, 04:52 PM by lukeman3000.)
I got the texture pack to work just fine using the NTSC version. I didn't have to rename anything or change the folder structure, but I did have change "Texture Cache" to "Safe" and click the "Load Custom Textures" box.
That said, I did notice some fairly significant "stuttering" when using the textures. My framerate held at a constant 30 FPS, but at certain times, it would suddenly dip causing a short pause, and then almost as suddenly go back up to normal again. I even maxed out AA, AF, and internal resolution (4x), and I was still easily able to run at, on average, 30 FPS. But, these dips would still happen in certain places. It seemed very situational -- in other words, I could more or less cause the stuttering to happen at will by going to a certain place on the map and/or looking a certain direction. So I have a feeling it's not my system so much as it is the textures loading causing some kind of an issue or something like that. Any ideas? Does anyone else experience these "stutters" when using the high-res textures and is there any way to fix it so that it doesn't happen anymore? Would running it on my SSD help at all? Also, I noticed that some of the textures are like stupid big -- is it even necessary for the textures to be so large? Like, why would a texture have a larger resolution than what my monitor is capable of displaying? I probably am just too ignorant to know the answer to this question, but it seems counter-intuitive to me. (For reference, my monitor is 1920x1080 and I saw that one texture was an 8mb 3000 by something resolution. Wat?) 12-03-2012, 08:09 PM
First of all, sorry i haven't updated this in a long, i have been very busy lately with work.
Because the texture is not a wallpaper and the size in pixels on your screen is not fixed but depends on the distance between the textured object and the camera (if you zoom in it on a portion of that object it will appear blurry). If you dont understand the explanation, sorry... i can't help! And because i really don't care about anyone's desktop resolution and i want the pack to look sharp even few years from now, i said everything is at least 8 times the original size, even the HUD, though the current IR is a maximum of 4x. Check the super Mario galaxy thread i made, THOSE textures are BIG. 12-10-2012, 02:11 AM
you reup the pack..
is it the US or EU Version? if US, can you also reup the EU Pack? 12-14-2012, 03:00 AM
I will do it tomorrow since i don't have the files here, now. Each version separately since the European one has some HUD elements translated/localized and a different font map.
12-26-2012, 02:37 PM
This is my first time using a texture pack, and I do not know if I did it right.
I am using the EUR version so I converted all of guru64's textures via the "ren" command in windows. I enabled "use custume texture" in the config. I added my textures to the proper location in dolphin-emu with the EUR gameid. However I can not say for sure if the textures are working. I have been testing it using the "Wanted Mario" poster and frankly it does not look like the one in the texture pack. I was expecting a message when I first launched the game in the debug window saying using custom texture pack or the "wow" factor, however I did not receive either. I am using x3 ir with Anti-Aliasing & Anisotropic set to Max. The game crashes with "Texture Cache" enabled ( I am not sure if it is necessary for it to be enabled but the first post stated to enable it)
BEWARE: ARCH-LINUX User
Processor: AMD Phenom II 960T Overlocked to 3.8 GHZ && Unlocked to X6 Video Card: GeForce GTX 650 1GB Dolphin Version - Latest git-hub for Linux, complied from source Currently Playing: Super Mario Sunshine 12-27-2012, 12:59 AM
Yes, I even adjusted it to test if having it all the way to safe was the problem. No matter what as long as texture cache was enable it would crash after the super Mario sunshine intro text
BEWARE: ARCH-LINUX User
Processor: AMD Phenom II 960T Overlocked to 3.8 GHZ && Unlocked to X6 Video Card: GeForce GTX 650 1GB Dolphin Version - Latest git-hub for Linux, complied from source Currently Playing: Super Mario Sunshine |
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