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Super Mario Sunshine [hires texture pack]
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Super Mario Sunshine [hires texture pack]
10-02-2013, 05:09 PM (This post was last modified: 10-02-2013, 05:09 PM by keem85.)
#61
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Does Super Mario Sunshine support widescreen with this texture?

Does Super Mario Sunshine support widescreen with this texture?
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11-26-2013, 04:49 PM
#62
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(10-02-2013, 05:09 PM)keem85 Wrote: Does Super Mario Sunshine support widescreen with this texture?

Does Super Mario Sunshine support widescreen with this texture?
I haven't found a way. I was just tinkering around w/ the HUD. I can get the textures to work in the latest version of Dolphin in fullscreen using D3D9 w/ safe texture caching. However if I use the Swiss GC loader DOL to boot up and change disc to SMSS to activate widescreen, the textures do not load. The textures are very nice, but I myself prefer to play in WS w/out the high-res textures.
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01-07-2014, 06:58 AM
#63
Fishaman P Offline
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(11-26-2013, 04:49 PM)Suprvgeta Wrote:
(10-02-2013, 05:09 PM)keem85 Wrote: Does Super Mario Sunshine support widescreen with this texture?

Does Super Mario Sunshine support widescreen with this texture?
I haven't found a way. I was just tinkering around w/ the HUD. I can get the textures to work in the latest version of Dolphin in fullscreen using D3D9 w/ safe texture caching. However if I use the Swiss GC loader DOL to boot up and change disc to SMSS to activate widescreen, the textures do not load. The textures are very nice, but I myself prefer to play in WS w/out the high-res textures.
...And why exactly would you load Swiss in Dolphin? For the widescreen hack, which originated in Dolphin?
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01-07-2014, 09:09 AM (This post was last modified: 01-07-2014, 09:12 AM by ExtremeDude2.)
#64
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(01-07-2014, 06:58 AM)Fishaman P Wrote: ...And why exactly would you load Swiss in Dolphin? For the widescreen hack, which originated in Dolphin?

What? Swiss works much better with widescreen hacks

(11-26-2013, 04:49 PM)Suprvgeta Wrote: I can get the textures to work in the latest version of Dolphin in fullscreen using D3D9 w/ safe texture caching. However if I use the Swiss GC loader DOL to boot up and change disc to SMSS to activate widescreen, the textures do not load. The textures are very nice, but I myself prefer to play in WS w/out the high-res textures.

The textures do not load because dolphin is looking for textures for swiss which don't exist (and never will unless someone wants to convert them all)
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01-20-2014, 01:44 PM (This post was last modified: 01-20-2014, 04:51 PM by Yoyoman.)
#65
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Bumpty. Does this hi-res texture pack have hi-res textures for Mario razius?
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01-26-2014, 11:46 PM
#66
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(01-20-2014, 01:44 PM)Yoyoman Wrote: Bumpty. Does this hi-res texture pack have hi-res textures for Mario razius?

There are no textures for Mario, just most of the HUD and some in game textures. Im quite busy for the next month but i'll try and finish few more HUD elements in March and maybe take a look at Mario to see what i can do about him (i will def not go for a photorealistic jeans-like texture).
[Image: zScEJ0p.png]
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01-27-2014, 04:18 PM
#67
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Nice to see that your project is still up!
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01-27-2014, 08:08 PM
#68
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I've focused more on the Super Paper Mario project but i encountered a problem (at least it will be a problem when i'll have to release it). I exported the first 5 chapters in a single 7 hours session (so there's no chance i changed any settings during that time) but lots of the files were dumped in duplicates (different name, same file). I erased one of the 2 files (picked it randomly) so when i'll be done retexturing (i'm at about 60% of the first 5 chapters but the HUD is finished) i will need some help arranging the pack (dumping all files again and renaming them). However is this a normal behavior (the duplicate files)?
I used 3.0-641, safe text cache, to export the files.

Meanwhile enjoy a collage of textures i made for it (so that you'll make an idea as to the visual style)

[Image: spmsmall.jpg]
[Image: zScEJ0p.png]
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01-28-2014, 01:09 PM
#69
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(01-26-2014, 11:46 PM)razius Wrote:
(01-20-2014, 01:44 PM)Yoyoman Wrote: Bumpty. Does this hi-res texture pack have hi-res textures for Mario razius?

(I will def not go for a photorealistic jeans-like texture).

Like that hi-res Mario link? Tongue
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01-28-2014, 06:39 PM (This post was last modified: 02-18-2014, 08:24 PM by razius.)
#70
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(01-28-2014, 01:09 PM)Yoyoman Wrote: Like that hi-res Mario link? Tongue

Actually i do like the jeans one, only thing i don't like about it is that it's tooo dark and it sorta doesn't fit the whole sunny theme. If you'll take a look at the SMSS screenshots and the latest Super Paper Mario collage you'll notice the SMG inspired style that really doesn't work well with photorealistic textures.

Update jan29th:
Guess i couldn't help myself.
I finished FLUDD and i'm almost done with Mario (only the gloves left). The files need some tweaking here and there but they should be ready sometime in march/april when i'll release the next update (i shall finish his eyes as well 'till then). Everything's 8 times the original size/ as close to the original as possible but with few enhancements.

[Image: SMSSMario2.jpg]


Update feb18th:
I finished Mario's textures and i made the eyes 16 times the original size (instead of the usual 8x).

[Image: MarioHD.jpg]
[Image: zScEJ0p.png]
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