• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Custom Texture Projects v
« Previous 1 ... 3 4 5 6 7 ... 12 Next »

Super Mario Sunshine [hires texture pack]
View New Posts | View Today's Posts

Pages (31): « Previous 1 ... 11 12 13 14 15 ... 31 Next »
Jump to page 
Thread Rating:
  • 12 Vote(s) - 4.42 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Super Mario Sunshine [hires texture pack]
02-12-2015, 02:24 AM
#121
degasus Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 1,828
Threads: 10
Joined: May 2012
StripTheSoul: Just try it locally, calculate the sum of all texture.width * texture.height * 4 bytes, how many GB is it? I guess RAM->VRAM performance is fast enough, but decoding the PNG and loading from hard drive needs some time...
Find
Reply
02-14-2015, 02:08 AM
#122
Matti
Unregistered
 
The textures for this pack are 2025 MB uncompressed. The biggest texture pack I've got installed is the SMG1 pack which is 2679 MB.

I'd love an option to preload textures to RAM if that's feasible to make. But yeah it's a lot of memory, probably not something you'd want to have on by default.
Reply
02-14-2015, 02:52 AM (This post was last modified: 02-14-2015, 02:55 AM by razius.)
#123
razius Away
This is how liberty dies: with thunderous applause!
***
Posts: 92
Threads: 4
Joined: May 2012
(02-14-2015, 02:08 AM)Matti Wrote: The textures for this pack are 2025 MB uncompressed. The biggest texture pack I've got installed is the SMG1 pack which is 2679 MB.

I'd love an option to preload textures to RAM if that's feasible to make. But yeah it's a lot of memory, probably not something you'd want to have on by default.

The current HUD textures are intended for IR of 8x and above (if the camera zooms in on some particles then that will compensate for a lower IR but i'll simplify a lot of things - even some calculations - for the sake of the argument) so this post is pretty much besides the point but bear with me.

The thing is the textures are [color=#ff3333]8 times[/color] the original [color=#ff3333]dimensions[/color] (in [color=#ff3333]pixels[/color]) which is very roughly [color=#3333ff]64 times[/color] the original [color=#3333ff]size [/color](in [color=#3333ff]KB/MB[/color]) so i think it's safe to downsize the textures at 50% (this way they'll be [color=#ff3333]4x the original dimensions[/color] - roughly [color=#3333ff]16 times the original size[/color]). You'll end up with 506.25 MB, that shouldn't be that much of an issue when preloaded.
[Image: zScEJ0p.png]
Website Find
Reply
02-21-2015, 03:47 AM (This post was last modified: 02-21-2015, 03:50 AM by FreeEmulator.)
#124
FreeEmulator Offline
Emulator Video Maniac
**
Posts: 49
Threads: 1
Joined: Jul 2014
I'd like to be able to play this, but I'm have those same stuttering issues that a few others here have reported.

I'm running an i7-4770 and a GTX 970.  I've tried the latest dev build and the latest Ishiiruka build (I used all the settings people here recommended).  It'll play at 30FPS for a while, then all of a sudden dip/stutter at 25-26FPS for a second or two before going back to 30FPS.  The stutter occurs every 5-10 seconds I'd guess, which makes for an unpleasant experience.  It even happens at 1x native with no AA (it behaves the same exact way as it does at 4x native and 8 samples of AA).  I don't have the stuttering issue whenever I don't use this awesome texture pack, so is there anything that can be done?  Perhaps a specific dev build it works best on?
Find
Reply
02-21-2015, 04:32 AM (This post was last modified: 02-21-2015, 04:32 AM by StripTheSoul.)
#125
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
razius made this texture pack before the new custom texture format was introduced. The problem with this texture pack is that it needs the Texture Cache set to SAFE which is very demanding.
Also, the textures here are very big. No matter how high end your computer is there will be those stutters when big HD textures are loaded. Right now there's no solution to this issue. However, if you can convert the PNG textures to DDS files (if you do, it'd be nice if you could post the pack here Wink ) the stutter should pretty much go away. Ishiiruka supports DDS files.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
02-21-2015, 05:02 AM (This post was last modified: 02-21-2015, 05:05 AM by FreeEmulator.)
#126
FreeEmulator Offline
Emulator Video Maniac
**
Posts: 49
Threads: 1
Joined: Jul 2014
I wouldn't mind giving that a try. I'm new to .dds files though. I found an NVIDIA Photoshop plugin that allows you to convert the PNG files to .dds files, but I have no idea what settings to use when saving the files. Is there a guide out there that shows the best settings to use for Dolphin or perhaps a guide that uses a different program to do the conversions? Also, once I have the files saved as .dds files, is there anything else I need to do/change for the Ishiiruka build of Dolphin to recognize the .dds files instead of .png?
Find
Reply
02-21-2015, 05:07 AM
#127
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Since Ishiiruka recognizes DDS files there shouldn't be anything else for you to do. However, I don't know myself how to convert those PNGs to DDS files. Let me navigate BigHead here. Maybe he's got a quick link for you or something.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
02-21-2015, 05:17 AM
#128
FreeEmulator Offline
Emulator Video Maniac
**
Posts: 49
Threads: 1
Joined: Jul 2014
Thanks, I appreciate it.
Find
Reply
02-21-2015, 06:12 PM
#129
Bighead Offline
Oversized Cranium
*******
Posts: 1,980
Threads: 15
Joined: Aug 2011
Sorry for the delay. Tongue Aorta is what I always used and makes it really easy to batch convert PNG files to DDS.
http://sourceforge.net/projects/aorta/
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
Website Find
Reply
02-22-2015, 01:02 AM
#130
FreeEmulator Offline
Emulator Video Maniac
**
Posts: 49
Threads: 1
Joined: Jul 2014
Thanks Bighead. I'll give that a try. Do you just use the default program settings when converting PNG to DDS with Aorta?
Find
Reply
« Next Oldest | Next Newest »
Pages (31): « Previous 1 ... 11 12 13 14 15 ... 31 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode