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Super Mario Sunshine [hires texture pack]
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Super Mario Sunshine [hires texture pack]
05-23-2012, 01:37 AM (This post was last modified: 02-01-2018, 05:57 PM by razius.)
#1
razius Away
This is how liberty dies: with thunderous applause!
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Super Mario Sunshine
[Image: tYf6RxP.png]
[color=#006400]Project's Future[/color]
I resumed my work on this project but there is not ETA for a release (reasons and possible time frames below).
Spoiler: (Show Spoiler)
I offered to give up my project and let someone else continue it, told him how to achieve this style back in the summer. He's nowhere to be found with no confirmation that he started working (he was support to finish it by now) therefore the offer is rescinded.
  1. I might migrate everything to Ishiiruka since i can retexture the water and other semi-transparent particles way better (the black background allows me to see the particles and process them seamlessly). If the core Dolphin would export the files with transparent background same way as Ishiiruka then it would be no need for that. I already have a few textures only available for Ishiiruka but never released
  2. Hotel Delfino is the only part of the game that i hate so i don't think i'll retexture it since the textures are ugly and take a lot of time.
  3. I'll release the pack when it's about 90% ready and deal with the remaining particles and tweaks in subsequent patches.
  4. This might be ready this summer, next winter or the summer of 2019. Will release a progress report and screenshots but no files.
[color=#006400]About[/color]
This pack represents my own vision of how the game could look like on a next gen beast of a console but that's NEVER gonna happen in the near future (i wish the Switch VC version would contain the textures used in the cinematics or promotional renders but i highly doubt it). I hope you can enjoy this gem of a game in 4k and 8k. While the HUD and the fonts will still look decent in 8k HD, the other textures might be too small at only 8x the original size, but maybe i'll revisit the pack in 3 years or so and release an update where everything is at least 16 times the original size.
  • The HUD (and i'm referring to both the interface and the pre-rendered words used during the menus/map) comes in two sizes: 4x and 8x.
  • Every other texture is between 8 and 64 times the original size, but the standard is 8, especially for large textures that go up to 8192.
  • When viewed from afar, my textures are pretty close to the originals but i'm not trying to rework Nintendo's textures in detail so my texture pack's not meant to satisfy a purist's wet dream.
  • I tried to add a 3Dish look to most of the textures, as if everything was made of detailed abstract 3D models (i have the flat textures as well but i will NOT release such a pack atm).
Spoiler: (Show Spoiler)
[Image: aa5Thep.png][Image: 0UafK6I.png]

[color=#006400]Configuration[/color]
I recommend using 4x HUD if you use an Internal Resolution between 3-5, for anything above use the 8x HUD.
Spoiler: (Show Spoiler)
2. I recommend using an Ishiiruka Build if you wanna make use of the [color=#339999]reworked specular maps[/color] that fit the new textures [color=#ff3333]you must use Ishiiruka[/color] because the standard Dolphin uses a transparent background (while Ishiiruka uses black background) for single channel textures and it's very difficult or impossible to create the proper maps for the normal Dolphin. If you wanna use the Default Dolphin you'll have to delete the folder called Ishiiruka but the game will load the default specular maps that wont fit some reworked textures...
[Image: r7YCz0N.png]

[color=#006400]Crappyrights![/color] (these apply to all of my texture packs)
Spoiler: (Show Spoiler)
1. You are free to use any of the files from this pack for your own RETEXTURE project as LONG as it's [color=#ff3333]not for the SAME game[/color] (you can use my Super Mario Sunshine textures for your own Super Mario Galaxy or SM64 project but NOT for Super Mario Sunshine), but you'd have to point the link to the Dolphin forums thread[/b] of the pack you used the files from (you don't have to say who created them, just link it).
2. You can use the textures for any non Dolphin related project (no matter the game), [color=#ff3333]such as this gem[/color].
3. If you wanna make an Ishiiruka materials update for this pack, similar to formfactor's Super Mario Galaxy material packs, contact me, since i can provide you with flatter textures so you can add depth through the material map (AFAIK there are some issues with materials on SMSS). In this case, you can either upload the material files and the NEW base textures (the flat ones i'll provide or my files that you've edited to flatten our through some detail removing technique) on your own thread but [color=#ff3333]you cannot release the other files in my pack[/color]. Basically, [color=#339999]your pack will be an update that users should copy over my pack[/color].
4. If you wanna use my projectas a starting point [color=#ff3333](or use them as PLACEHOLDERS while u build up your project)[/color] or wanna take over one of my projects, CONTACT me.
The limitations are meant to keep my packs from being mixed up with subpar quality textures, therefore the limitations do not apply to the people who value quality above all [color=#3399ff](their textures are way better than my amateurish stuff)[/color] such as: CDAMJC, BigHead, Invader, Admentus, Techie Android, , . Check their work to see what i'm talking about.

[color=#006400]Download Links[/color] for the [color=#3399ff]alpha release[/color]: PNG format only
A.
1. Full Pack 980 MB Contains everything: Ingame textures, Mipmaps, 8x Interface - if you wanna use the 4x interface you have to download it from below
2. Update (2 fixed textures and their mipmaps + few new ones)
  • i'm gonna release new textures on a daily basis, until i'm gonna merge them into the beta version of the pack.
  • includes a [color=#ff3333]fixed texture[/color] from the Full Pack. Click here if you only wanna download the fixed texture[color=#ff3333] - you must copy this texture into the INGAME folder and overwrite the existing one[/color]
B (optional).
4x Interface 28MB
for those who downloaded the pack i released Saturday night (i will remove these links in a few days, so there
How to pick the HUD size based on the Internal Resolution size.
  • If you're going to use the 4x textures at 5x Native, then the HUD will be stretched up and appear a bit blurry but it's playable, it actually gives it that retro blurry console smear (haven't tested with Ishiiruka but i think that the texture scaling settings might make the 4x textures look nice even at 8x the native resolution).
  • If you're going to use the 8x textures at 6x Native, then the HUD will be down scaled and appear quite sharp but you can fix this cranking up the antialiasing.
Feel free to experiment and pick your own HUD size to play with, these are my recommendations:[/align]
[Image: fMJKPs0.png]

[color=#006400]Screenshots[/color] from the [color=#3399ff]alpha release[/color]
Delfino Plaza 1
Spoiler: (Show Spoiler)
[Image: AjKFYyC.png]
Delfino Plaza 2
Spoiler: (Show Spoiler)
[Image: 56kmbWE.png]
Delfino Plaza 3
Spoiler: (Show Spoiler)
[Image: OPHZecF.png]
Bianco Hills 1
Spoiler: (Show Spoiler)
[Image: cUz4sQs.png]
Bianco Hills 2
Spoiler: (Show Spoiler)
[Image: oDP3y7D.png]
Bianco Hills 3
Spoiler: (Show Spoiler)
[Image: H9DuPZa.png]
Bianco Hills 4
Spoiler: (Show Spoiler)
[Image: 50FZWbO.png]
Ricco Harbor 1
Spoiler: (Show Spoiler)
[Image: JWsvIRY.png]
Ricco Harbor 2
Spoiler: (Show Spoiler)
[Image: Nb0SNyb.png]
Ricco Harbor 3
Spoiler: (Show Spoiler)
[Image: 84FKzHO.png]
As you can see, the original gamecube texture was broken and there were HOLES in the ship (through which u could see the water from upclose, just disable the custom textures and you'll see what im talking about)
Spoiler: (Show Spoiler)
[Image: x6EgW4V.png]

[color=#006400]Beta release[color=#ff3333] (TBA)[/color][/color]
  • some Ishiiruka textures for specular maps, waster textures or particles
  • fixed fonts for dialogue and cinematics, for both the EU and US version
  • new textures (the most important ones) for the following levels: Airstrip, Delfino Plaza, Bianco Hills, Ricco Harbor, Gelato Beach and Pinna Park. I won't get into the other levels (Sirena Beach, Noki Bay, Corona Mountain and Pianta Village) because i don't have the time and i don't really like those levels.
  • ALL the plants and enemies (unless i'm missing some textures since i didn't really play the whole game, just went through some levels and dumped files)
  • some new particles
  • 2 variations for some HUD elements (the textures for WATER/SCORE/TIME/JUICE): a rework of gamecube's original ones and those in my old project
  • 1 variation for the rendered words in the menus/scoreboards: those in my old project
  • I will NOT reproduce the original trees because they ruin the atmosphere i wanna create: [color=#ff9933]CLARITY[/color] and DEPTH (through stronger contrast and saturation).
    Spoiler: (Show Spoiler)
    [Image: CNeaUq9.png]

[color=#006400]
Download Links for the OLD VERSION (not the one in the screenshots)[/color]
Final Release (November 29th 2014)PNG format (316.5 MB)
NA (GMSE01)
EU (GMSP01)
(06-07-2015, 12:46 AM)felixthecat Wrote: hello everyoneI finish the game with Ishiiruka.369(919f3f7).x64, preload textures option, 60fps patch, here is a link with reconverted textures to new format (english only / i have only usa version) now can play with accuracy fast;  other lang files no reconverted  select correct folder region ( GMXXX ) and select on dolphin root /User/Config/gx_xxxx.ini (backend used) search "ConvertHiresTextures=False" change to "True" an don't forget graphics options/ hacks / Accuracy "Safe" after convert remaining files revert this options for default settings.
(02-22-2015, 06:24 AM)FreeEmulator Wrote: GMSE01 (DSS).rar (603.6 MB)
GMSE01 (Half Resolution + Optimized).rar (86.1 MB)
GMSE01 (45% Resolution + Optimized).rar (72.1 MB)
(03-18-2016, 10:05 AM)link2012 Wrote: Fix for the health bar and text box issues and some additional textures (both png and dds format)download link - https://drive.google.com/open?id=0B8xO3DpVIUEGT2VKcW9Ua0sxbU0
[Image: zScEJ0p.png]
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05-23-2012, 02:28 AM (This post was last modified: 05-23-2012, 02:35 AM by DefenderX.)
#2
DefenderX Offline
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Awesome, very nice Cool

But... i don't want to rename all textures to GMSP01 (i cannot use the US version as i have the european version). Can you make a batch which renames all the textures? Thanks Smile
[Image: IEZtsj]
[Image: 8fhx2zum.gif]
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[color=#C68E17]DefenderX[/color]
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05-23-2012, 03:02 AM
#3
ExtremeDude2 Offline
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Your the guy who's been making texture packs on emutalk lately aren't you Big Grin
Check out my videos (dead)
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05-23-2012, 04:40 AM
#4
razius Away
This is how liberty dies: with thunderous applause!
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Posts: 91
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  • (05-23-2012, 02:28 AM)DefenderX Wrote: Can you make a batch which renames all the textures?

I've uploaded the European version here. I've also added a variation for the coins/shinesprites numbers (a remake of the original Super Mario Sunshine ones - actually made those before i went with the golden metal look) that i forgot in the previous HUD upload. I've updated the US version of the HUD with those variations as well.

[Image: 064ba8191612795.jpg]
  • (05-23-2012, 03:02 AM)ExtremeDude2 Wrote: Your the guy who's been making texture packs on emutalk lately aren't you Big Grin

Yeah! I've halted the SM64 retexture... actually i'm retexturing it at the same time with SMSS since i finally found a style i like (i'm leaning towards the SMG1/2 style but a bit sharper and more detailed), one that's not photorealistic nor too cartoony and i'm also using the same textures since they're (re)made by me... and i'm gonna use them for the SMG1/2 retexture, whenever that's gonna happen.





[Image: zScEJ0p.png]
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05-23-2012, 04:43 AM
#5
DefenderX Offline
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Quote:I've uploaded the European version here. I've also added a variation for the coins/shinesprites numbers (a remake of the original Super Mario Sunshine ones - actually made those before i went with the golden metal look) that i forgot in the previous HUD upload. I've updated the US version of the HUD with those variations as well.

thank you very much Cool I'm looking forward to see more textures from you, they look very nice.
[Image: IEZtsj]
[Image: 8fhx2zum.gif]
Best regards,
[color=#C68E17]DefenderX[/color]
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05-30-2012, 04:31 AM
#6
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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Fwiw, I just added this thread to the list of hires texture packs.
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05-31-2012, 12:57 PM (This post was last modified: 05-31-2012, 12:58 PM by Xizer.)
#7
Xizer Offline
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So I am confused.

You say to remove the heat blur effect using the patch in that thread, but it is 3.0-369. But prior in the post, you say to use 3.0-645 or above.

Is there a patched version of Dolphin to remove the heat blur that is higher than 3.0-369?
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05-31-2012, 07:50 PM
#8
DefenderX Offline
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Yeah, my Dolphin Builds should have included the heat blur effect patch. Just click on the link in my signature Wink
[Image: IEZtsj]
[Image: 8fhx2zum.gif]
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[color=#C68E17]DefenderX[/color]
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05-31-2012, 10:23 PM
#9
razius Away
This is how liberty dies: with thunderous applause!
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Thanks for pointing that out, i mistakenly linked a post with builds instead of linking the post with the patch, corrected that now and added a link to DefenderX' builds
[Image: zScEJ0p.png]
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06-03-2012, 11:41 PM (This post was last modified: 06-04-2012, 12:15 AM by dampflokfreund.)
#10
dampflokfreund Offline
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What a wonderful texture mod! Good job! Big Grin
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