Super Mario Sunshine
![[Image: tYf6RxP.png]](https://i.imgur.com/tYf6RxP.png)
[color=#006400]Project's Future[/color]
I'm really sorry this still isn't finished and that there are some textures i never released (idk when i'll be able to).
I resumed my work on this project but there is not ETA for a release (reasons and possible time frames below).
This pack represents my own vision of how the game could look like on a next gen beast of a console but that's NEVER gonna happen in the near future (i wish the Switch VC version would contain the textures used in the cinematics or promotional renders but i highly doubt it). I hope you can enjoy this gem of a game in 4k and 8k. While the HUD and the fonts will still look decent in 8k HD, the other textures might be too small at only 8x the original size, but maybe i'll revisit the pack in 3 years or so and release an update where everything is at least 16 times the original size.
[color=#006400]Configuration[/color]
I recommend using 4x HUD if you use an Internal Resolution between 3-5, for anything above use the 8x HUD.
[color=#006400]Crappyrights![/color] (these apply to all of my texture packs)
The limitations are meant to keep my packs from being mixed up with subpar quality textures, therefore the limitations do not apply to the people who value quality above all [color=#3399ff](their textures are way better than my amateurish stuff)[/color] such as: CDAMJC, BigHead, Invader, Admentus, Techie Android, , . Check their work to see what i'm talking about.
[color=#006400]Download Links[/color] for the [color=#3399ff]alpha release[/color]: PNG format only
A.
1. Full Pack 980 MB Contains everything: Ingame textures, Mipmaps, 8x Interface - if you wanna use the 4x interface you have to download it from below
2. Update (2 fixed textures and their mipmaps + few new ones)
B (optional).
4x Interface 28MB
8x Interface 68MB
How to pick the HUD size based on the Internal Resolution size.
![[Image: fMJKPs0.png]](http://i.imgur.com/fMJKPs0.png)
[color=#006400]Screenshots[/color] from the [color=#3399ff]alpha release[/color]
Delfino Plaza 1
Delfino Plaza 2
Delfino Plaza 3
Bianco Hills 1
Bianco Hills 2
Bianco Hills 3
Bianco Hills 4
Ricco Harbor 1
Ricco Harbor 2
Ricco Harbor 3
As you can see, the original gamecube texture was broken and there were HOLES in the ship (through which u could see the water from upclose, just disable the custom textures and you'll see what im talking about)
[color=#006400]Beta release[color=#ff3333] (TBA)[/color][/color]
[color=#006400]
Download Links for the OLD VERSION (not the one in the screenshots)[/color]Final Release (November 29th 2014)PNG format (316.5 MB)
NA (GMSE01)
EU (GMSP01)
![[Image: tYf6RxP.png]](https://i.imgur.com/tYf6RxP.png)
[color=#006400]Project's Future[/color]
I'm really sorry this still isn't finished and that there are some textures i never released (idk when i'll be able to).
I resumed my work on this project but there is not ETA for a release (reasons and possible time frames below).
Spoiler: (Show Spoiler)
- I might migrate everything to Ishiiruka since i can retexture the water and other semi-transparent particles way better (the black background allows me to see the particles and process them seamlessly). If the core Dolphin would export the files with transparent background same way as Ishiiruka then it would be no need for that. I already have a few textures only available for Ishiiruka but never released
- Hotel Delfino is the only part of the game that i hate so i don't think i'll retexture it since the textures are ugly and take a lot of time.
- I'll release the pack when it's about 90% ready and deal with the remaining particles and tweaks in subsequent patches.
- This might be ready this summer, next winter or the summer of 2019. Will release a progress report and screenshots but no files.
This pack represents my own vision of how the game could look like on a next gen beast of a console but that's NEVER gonna happen in the near future (i wish the Switch VC version would contain the textures used in the cinematics or promotional renders but i highly doubt it). I hope you can enjoy this gem of a game in 4k and 8k. While the HUD and the fonts will still look decent in 8k HD, the other textures might be too small at only 8x the original size, but maybe i'll revisit the pack in 3 years or so and release an update where everything is at least 16 times the original size.
- The HUD (and i'm referring to both the interface and the pre-rendered words used during the menus/map) comes in two sizes: 4x and 8x.
- Every other texture is between 8 and 64 times the original size, but the standard is 8, especially for large textures that go up to 8192.
- When viewed from afar, my textures are pretty close to the originals but i'm not trying to rework Nintendo's textures in detail so my texture pack's not meant to satisfy a purist's wet dream.
- I tried to add a 3Dish look to most of the textures, as if everything was made of detailed abstract 3D models (i have the flat textures as well but i will NOT release such a pack atm).
Spoiler: (Show Spoiler)
[color=#006400]Configuration[/color]
I recommend using 4x HUD if you use an Internal Resolution between 3-5, for anything above use the 8x HUD.
Spoiler: (Show Spoiler)
[color=#006400]Crappyrights![/color] (these apply to all of my texture packs)
Spoiler: (Show Spoiler)
[color=#006400]Download Links[/color] for the [color=#3399ff]alpha release[/color]: PNG format only
A.
1. Full Pack 980 MB Contains everything: Ingame textures, Mipmaps, 8x Interface - if you wanna use the 4x interface you have to download it from below
2. Update (2 fixed textures and their mipmaps + few new ones)
- i'm gonna release new textures on a daily basis, until i'm gonna merge them into the beta version of the pack.
- includes a [color=#ff3333]fixed texture[/color] from the Full Pack. Click here if you only wanna download the fixed texture[color=#ff3333] - you must copy this texture into the INGAME folder and overwrite the existing one[/color]
B (optional).
4x Interface 28MB
8x Interface 68MB
How to pick the HUD size based on the Internal Resolution size.
- If you're going to use the 4x textures at 5x Native, then the HUD will be stretched up and appear a bit blurry but it's playable, it actually gives it that retro blurry console smear (haven't tested with Ishiiruka but i think that the texture scaling settings might make the 4x textures look nice even at 8x the native resolution).
- If you're going to use the 8x textures at 6x Native, then the HUD will be down scaled and appear quite sharp but you can fix this cranking up the antialiasing.
![[Image: fMJKPs0.png]](http://i.imgur.com/fMJKPs0.png)
[color=#006400]Screenshots[/color] from the [color=#3399ff]alpha release[/color]
Delfino Plaza 1
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[color=#006400]Beta release[color=#ff3333] (TBA)[/color][/color]
- some Ishiiruka textures for specular maps, waster textures or particles
- fixed fonts for dialogue and cinematics, for both the EU and US version
- new textures (the most important ones) for the following levels: Airstrip, Delfino Plaza, Bianco Hills, Ricco Harbor, Gelato Beach and Pinna Park. I won't get into the other levels (Sirena Beach, Noki Bay, Corona Mountain and Pianta Village) because i don't have the time and i don't really like those levels.
- ALL the plants and enemies (unless i'm missing some textures since i didn't really play the whole game, just went through some levels and dumped files)
- some new particles
- 2 variations for some HUD elements (the textures for WATER/SCORE/TIME/JUICE): a rework of gamecube's original ones and those in my old project
- 1 variation for the rendered words in the menus/scoreboards: those in my old project
- I will NOT reproduce the original trees because they ruin the atmosphere i wanna create: [color=#ff9933]CLARITY[/color] and DEPTH (through stronger contrast and saturation).Spoiler: (Show Spoiler)
[color=#006400]
Download Links for the OLD VERSION (not the one in the screenshots)[/color]Final Release (November 29th 2014)PNG format (316.5 MB)
NA (GMSE01)
EU (GMSP01)
(06-07-2015, 12:46 AM)felixthecat Wrote: hello everyoneI finish the game with Ishiiruka.369(919f3f7).x64, preload textures option, 60fps patch, here is a link with reconverted textures to new format (english only / i have only usa version) now can play with accuracy fast; other lang files no reconverted select correct folder region ( GMXXX ) and select on dolphin root /User/Config/gx_xxxx.ini (backend used) search "ConvertHiresTextures=False" change to "True" an don't forget graphics options/ hacks / Accuracy "Safe" after convert remaining files revert this options for default settings.
(02-22-2015, 06:24 AM)FreeEmulator Wrote: GMSE01 (DSS).rar (603.6 MB)
GMSE01 (Half Resolution + Optimized).rar (86.1 MB)
GMSE01 (45% Resolution + Optimized).rar (72.1 MB)
(03-18-2016, 10:05 AM)link2012 Wrote: Fix for the health bar and text box issues and some additional textures (both png and dds format)download link - https://drive.google.com/open?id=0B8xO3DpVIUEGT2VKcW9Ua0sxbU0
![[Image: zScEJ0p.png]](http://i.imgur.com/zScEJ0p.png)