So hello,
As you can see form the title,I have a problem with the Super Mario Galaxy Wii game. Recently,I have been playing it with no problem (it lagged on many places but it's kinda normal with my PC) but yesterday it started acting weird,it's not the first time it happened but usually I turned my PC off and on the other day it was working but not now. I can play Transformers Prime which is a Wii game also almost constantly at full speed,but it happened with that game sometimes too,could it have something to do with playing the game for a longer period? As it only happened with Transformers when I was playing it,now that I don't,when I run it,it plays full speed.
EDIT: I am writing from mobile now so I can atleast provide you with my PC specs and some configuration that I remember.
So first of all,I am using Dolphin 3.5-160 for Super Mario Galaxy and Sunshine because it's much faster than the new revisions and I also can't get the newest ones because I have 32-bit.
PC Specs:
OS: Windows 7 Professional 32-bit
RAM: 4GB
CPU: Intel G860 3.0Ghz (or something like that I don't really remember,but I should have that in my forum profile)
GPU: Intel HD Graphics (I even set that slider thingy to performance in the graphics card settings)
Just a little note,it was sometimes even happening for Sunshine (same Dolphin version as for Galaxy as it's apparently the last one that the HLE sound works good with Sunshine) and I just disabled dual core for a while and even though it was slow,it atleast wasn't lagging and when I noticed it's a little faster I switched back to dual core and it was good.
Settings: (I'll list atleast those I remember)
General:
Dual core
Idle skipping (but that's disabled in Galaxy's properties because I have to use LLE sound and it sounds a little better without that)
Framelimit: Auto
Sound:
DSP LLE sound (HLE in main config but in Galaxy's properties,HLE is disabled so it uses LLE)
DSP LLE on thread (yes I tried disabling it,no change)
Dsound (just switched from XAudio2)
48000hz
Graphics:
DirectX 11
1600x900
1x native
Antialiasing,Anisotropic filtering and this stuff is all at lowest
EFB to Texture
Texture Cache: Fast
Frameskip: 2
I might list more if needed and when I get to my PC/remember something.
Thanks
As you can see form the title,I have a problem with the Super Mario Galaxy Wii game. Recently,I have been playing it with no problem (it lagged on many places but it's kinda normal with my PC) but yesterday it started acting weird,it's not the first time it happened but usually I turned my PC off and on the other day it was working but not now. I can play Transformers Prime which is a Wii game also almost constantly at full speed,but it happened with that game sometimes too,could it have something to do with playing the game for a longer period? As it only happened with Transformers when I was playing it,now that I don't,when I run it,it plays full speed.
EDIT: I am writing from mobile now so I can atleast provide you with my PC specs and some configuration that I remember.
So first of all,I am using Dolphin 3.5-160 for Super Mario Galaxy and Sunshine because it's much faster than the new revisions and I also can't get the newest ones because I have 32-bit.
PC Specs:
OS: Windows 7 Professional 32-bit
RAM: 4GB
CPU: Intel G860 3.0Ghz (or something like that I don't really remember,but I should have that in my forum profile)
GPU: Intel HD Graphics (I even set that slider thingy to performance in the graphics card settings)
Just a little note,it was sometimes even happening for Sunshine (same Dolphin version as for Galaxy as it's apparently the last one that the HLE sound works good with Sunshine) and I just disabled dual core for a while and even though it was slow,it atleast wasn't lagging and when I noticed it's a little faster I switched back to dual core and it was good.
Settings: (I'll list atleast those I remember)
General:
Dual core
Idle skipping (but that's disabled in Galaxy's properties because I have to use LLE sound and it sounds a little better without that)
Framelimit: Auto
Sound:
DSP LLE sound (HLE in main config but in Galaxy's properties,HLE is disabled so it uses LLE)
DSP LLE on thread (yes I tried disabling it,no change)
Dsound (just switched from XAudio2)
48000hz
Graphics:
DirectX 11
1600x900
1x native
Antialiasing,Anisotropic filtering and this stuff is all at lowest
EFB to Texture
Texture Cache: Fast
Frameskip: 2
I might list more if needed and when I get to my PC/remember something.
Thanks
