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Super Mario Galaxy Problem After Updates
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Super Mario Galaxy Problem After Updates
07-23-2009, 11:54 PM
#1
spooky655
Unregistered
 
Having Super Mario Galaxy working perfectly, but searching for something to give it a bit of a speed boost, I updated Direct X and my video card (NVIDIA GeForce Go 7600) driver. Unfortunately, now I am unable to load in-game saves without crashing when I have it set to 2 cores. 1 core works fine, and 2 cores worked fine before. With only 1 core I get from 10-20 fps on average, which isn't enough to play smoothly. Anyone know why Dolphin crashes?

Also, I used to get a bunch of errors (still after updates), but now it simply turns black, stays around 60 fps, and doesn't do anything.
07-24-2009, 12:23 AM
#2
BlinkHawk Offline
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Posts: 119
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Joined: Jun 2009
are you using save-states or game-saves?
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07-24-2009, 12:28 AM
#3
spooky655
Unregistered
 
In-game saves. Save states don't work at all (and never did) so I can't load them to bypass the menu.
07-24-2009, 11:07 PM
#4
spooky655
Unregistered
 
Setting watchdog to 60 seemed to fix it. I think my GPU or CPU was getting out of sync. I now get ~15 fps at galaxy select place, 40-60 fps in cut scenes, and 20-35 fps on the good egg galaxy.
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