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Super Mario Galaxy - OpenGL Driver
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Super Mario Galaxy - OpenGL Driver
01-18-2011, 11:54 PM (This post was last modified: 01-18-2011, 11:58 PM by Afr0.)
#1
Afr0 Offline
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Posts: 7
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Joined: Jan 2011
When I play SMG, I prefer to use the GL driver because the graphics look *vastly* better on my card than with the DX11 or DX9 driver for some reason.
However, the GL driver fucks up when I enter the second galaxy observatorium (Fountain).

Here's a picture:

[Image: 2im1jwn.png]

Today I noticed this also happens in the Battlerock Galaxy when I enter a pipe.
I tried disabling EFB Scaled Copy and enabling Texture Caches, but none of the two helped.
I also tried searching the forums before making this thread, but couldn't find anything relevant.

Is there any option that will fix this?

Also, is there any plan to fix the damn LLE plugin so it won't require you to run at full speed?

Edit: I also get a better overall framerate with the GL driver.
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Super Mario Galaxy - OpenGL Driver - Afr0 - 01-18-2011, 11:54 PM
RE: Super Mario Galaxy - OpenGL Driver - theSpacec0wboy - 01-19-2011, 08:02 AM
RE: Super Mario Galaxy - OpenGL Driver - Afr0 - 01-19-2011, 08:13 AM

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