I see DJBarry's back to being an idiot as usual... Vertex Streaming Hack is only useful on Nvidia GPUs.
>OpenGL seems to make the game work much better but when that's enabled I can't select the star that flies me to the planets -.-
Probably because you have "Skip EFB Access to CPU" checked in Graphics > Hacks. Uncheck that, it fixes it.
Lemme go into detail about that: every game has a config file that specifies a few options that are required for the game. Games start with these options regardless of what you have set in the UI, but opening the Graphics config while in-game will reset all the graphical options to what you have them set to. In this case, you've probably had Skip EFB Access checked this whole time, but haven't ever tried using one of those blue pull stars after opening the Graphics config in-game until just now.
Aside from that, replace that fan and put that cooler back on so you can overclock further. SMG has always required quite a bit of an overclock to run well with LLE. It's also helpful to run a current development build, as there's been a rather massive speedup for AMD GPUs on OpenGL after 4.0. (But recent audio latency improvements have made the stuttering itself sound a lot worse, so that's a bit of a tradeoff.)
>OpenGL seems to make the game work much better but when that's enabled I can't select the star that flies me to the planets -.-
Probably because you have "Skip EFB Access to CPU" checked in Graphics > Hacks. Uncheck that, it fixes it.
Lemme go into detail about that: every game has a config file that specifies a few options that are required for the game. Games start with these options regardless of what you have set in the UI, but opening the Graphics config while in-game will reset all the graphical options to what you have them set to. In this case, you've probably had Skip EFB Access checked this whole time, but haven't ever tried using one of those blue pull stars after opening the Graphics config in-game until just now.
Aside from that, replace that fan and put that cooler back on so you can overclock further. SMG has always required quite a bit of an overclock to run well with LLE. It's also helpful to run a current development build, as there's been a rather massive speedup for AMD GPUs on OpenGL after 4.0. (But recent audio latency improvements have made the stuttering itself sound a lot worse, so that's a bit of a tradeoff.)
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
