So, I'm working with the latest master branch revisions so I can get the Dolphin Manual in shape (It's coming along MaJoR
) and I'm also testing for regressions. To my surprise, SMG2 ran like a charm on the latest revisions, even with LLE. This is notable because I'm actually underclocked from the suggested speed for an i5-2500K (should be around 4.4GHz, but I'm at 3.8GHz). Compared to previous revisions (3.0-4XX - 3.5-12XX) I couldn't get it to run this smooth. I would get some pretty notable drops on certain levels and at certain specific points. Now they're gone, and it runs almost as well as 3.0 did, which didn't need me OC to 4.4GHz either.
Now, I am using the VBeam Speed Hack (it certainly helps, speedwise), but even using this same setting between older revisions and the latest, I still get some notable slowdowns 3.0-4XX through 3.5-12XX (I kinda stopped compiling the latest revisions at 3.5-12XX, until now that is). Now on the latest, it's almost constantly fullspeed. The worst it got was ~54 FPS for brief moments (when shooting from Lumas that turn into those star-shaped hoops, beginning scene with Bowser jumps from 54 to 58) but that's still a lot better than it used to be. As such, LLE audio is perfectly playable for me (although I don't really play this game a lot...)
I am using Fast Depth Calc and the Vertex Streaming Hack as well, but still I'm getting some pretty significant speedups. Skip EFB Access from CPU is disabled, but I don't get a speedup with it on. I'm just curious if anyone else is able to run SMG 1 and/or 2 with LLE audio more or less fullspeed most of the time without hitting the numbers that get thrown out there a lot: 4.4~4.5GHz for Sandy Bridge, 4.2~4.3GHz for Ivy Bridge, 4.0GHz for Haswell (at least that's what I remember everyone would tell people). Perhaps recent improvements in Dolphin have made these numbers inflated? Or maybe I'm just using too many hacks?
Either way, I'm pleasantly surprised that SMG2 plays so well without having to change my current OC (really I'm just too lazy to create another OC profile in my UEFI
)
![Wink Wink](https://forums.dolphin-emu.org/images/smilies/wink.gif)
Now, I am using the VBeam Speed Hack (it certainly helps, speedwise), but even using this same setting between older revisions and the latest, I still get some notable slowdowns 3.0-4XX through 3.5-12XX (I kinda stopped compiling the latest revisions at 3.5-12XX, until now that is). Now on the latest, it's almost constantly fullspeed. The worst it got was ~54 FPS for brief moments (when shooting from Lumas that turn into those star-shaped hoops, beginning scene with Bowser jumps from 54 to 58) but that's still a lot better than it used to be. As such, LLE audio is perfectly playable for me (although I don't really play this game a lot...)
I am using Fast Depth Calc and the Vertex Streaming Hack as well, but still I'm getting some pretty significant speedups. Skip EFB Access from CPU is disabled, but I don't get a speedup with it on. I'm just curious if anyone else is able to run SMG 1 and/or 2 with LLE audio more or less fullspeed most of the time without hitting the numbers that get thrown out there a lot: 4.4~4.5GHz for Sandy Bridge, 4.2~4.3GHz for Ivy Bridge, 4.0GHz for Haswell (at least that's what I remember everyone would tell people). Perhaps recent improvements in Dolphin have made these numbers inflated? Or maybe I'm just using too many hacks?
Either way, I'm pleasantly surprised that SMG2 plays so well without having to change my current OC (really I'm just too lazy to create another OC profile in my UEFI
![Big Grin Big Grin](https://forums.dolphin-emu.org/images/smilies/biggrin.gif)