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Super Mario Galaxy Framerate Drops and Freezing
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Super Mario Galaxy Framerate Drops and Freezing
01-20-2014, 12:42 AM
#6
DJBarry004 Offline
Don't even bother...
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Posts: 2,456
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Joined: Sep 2013
(01-20-2014, 12:34 AM)samurai221 Wrote:
(01-20-2014, 12:30 AM)DJBarry004 Wrote:
(01-20-2014, 12:26 AM)samurai221 Wrote:
(01-19-2014, 09:28 PM)JMC47 Wrote: Your computer is too slow to run Super Mario Galaxy without framedrop on LLE Audio. LLE on thread does not work properly in Zelda ucode games, which Mario Galaxy falls under.

LLE on thread hasn't helped since the VS2013 move for some reason, I don't know why.

So can I fix this with some overclocking?

You could push more the CPU if you have a good enough cooler and high-quality thermal paste.

Ok I'll try that. Is it true that intel cpu does better with emulators?

Most of the time. but it depends on the CPU model and generation.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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Messages In This Thread
Super Mario Galaxy Framerate Drops and Freezing - samurai221 - 01-19-2014, 01:11 PM
RE: Super Mario Galaxy Framerate Drops and Freezing - JMC47 - 01-19-2014, 09:28 PM
RE: Super Mario Galaxy Framerate Drops and Freezing - samurai221 - 01-20-2014, 12:26 AM
RE: Super Mario Galaxy Framerate Drops and Freezing - DJBarry004 - 01-20-2014, 12:30 AM
RE: Super Mario Galaxy Framerate Drops and Freezing - samurai221 - 01-20-2014, 12:34 AM
RE: Super Mario Galaxy Framerate Drops and Freezing - DJBarry004 - 01-20-2014, 12:42 AM
RE: Super Mario Galaxy Framerate Drops and Freezing - Shonumi - 01-20-2014, 02:45 AM
RE: Super Mario Galaxy Framerate Drops and Freezing - samurai221 - 01-20-2014, 05:27 AM
RE: Super Mario Galaxy Framerate Drops and Freezing - Shonumi - 01-20-2014, 08:43 AM

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