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Super Mario Galaxy Framerate Drops and Freezing
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Super Mario Galaxy Framerate Drops and Freezing
01-20-2014, 12:34 AM
#5
samurai221
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(01-20-2014, 12:30 AM)DJBarry004 Wrote:
(01-20-2014, 12:26 AM)samurai221 Wrote:
(01-19-2014, 09:28 PM)JMC47 Wrote: Your computer is too slow to run Super Mario Galaxy without framedrop on LLE Audio. LLE on thread does not work properly in Zelda ucode games, which Mario Galaxy falls under.

LLE on thread hasn't helped since the VS2013 move for some reason, I don't know why.

So can I fix this with some overclocking?

You could push more the CPU if you have a good enough cooler and high-quality thermal paste.

Ok I'll try that. Is it true that intel cpu does better with emulators?
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Messages In This Thread
Super Mario Galaxy Framerate Drops and Freezing - samurai221 - 01-19-2014, 01:11 PM
RE: Super Mario Galaxy Framerate Drops and Freezing - JMC47 - 01-19-2014, 09:28 PM
RE: Super Mario Galaxy Framerate Drops and Freezing - samurai221 - 01-20-2014, 12:26 AM
RE: Super Mario Galaxy Framerate Drops and Freezing - DJBarry004 - 01-20-2014, 12:30 AM
RE: Super Mario Galaxy Framerate Drops and Freezing - samurai221 - 01-20-2014, 12:34 AM
RE: Super Mario Galaxy Framerate Drops and Freezing - DJBarry004 - 01-20-2014, 12:42 AM
RE: Super Mario Galaxy Framerate Drops and Freezing - Shonumi - 01-20-2014, 02:45 AM
RE: Super Mario Galaxy Framerate Drops and Freezing - samurai221 - 01-20-2014, 05:27 AM
RE: Super Mario Galaxy Framerate Drops and Freezing - Shonumi - 01-20-2014, 08:43 AM

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