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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) v
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Super Mario Galaxy Floor Disappear
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Super Mario Galaxy Floor Disappear
12-28-2009, 11:14 AM
#1
die4444 Offline
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Posts: 11
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Bug 
I found problem no.95 Star.Super Mario Galaxy->Matter Splatter Galaxy-> floor picture texture error.some floor is black,some is blank.I see this same page:http://code.google.com/p/dolphin-emu/issues/detail?id=1355 has same problem.but have no slove? who can help me. thank U. :p
I use SVN 4718.XP SP3.ATI2400.D3D9
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12-28-2009, 11:22 AM
#2
king2key Offline
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Posts: 81
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(12-28-2009, 11:14 AM)die4444 Wrote: I found problem no.95 Star.Super Mario Galaxy->Matter Splatter Galaxy-> floor picture texture error.some floor is black,some is blank.I see this same page:http://code.google.com/p/dolphin-emu/issues/detail?id=1355 has same problem.but have no slove? who can help me. thank U. :p
I use SVN 4718.XP SP3.ATI2400.D3D9

did you try to use latest version and the settings as mentioned in the super mario galaxy thread=?
32mbit windows vista, intel core duo 2,10 ghz, 4 gb ram

Huh Huh
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12-28-2009, 11:25 AM
#3
Jefferson Offline
ROFL!
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Posts: 493
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Mm....Try using OpenGL and configuring yourself to see it you can get something, or try older REVs.
OS: Microsoft Windows XP Professional x86
Processor type: Intel Atom, 1600 MHz (4 x 400)
Memory System: 1011 MB (DDR2 SDRAM)
Graphics Card: Mobile Intel® 945 Express Chipset Family (224 MB)

[Image: firmadesamusporjeff.jpg]
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12-28-2009, 07:39 PM
#4
GsixtyForce Offline
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Posts: 104
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Joined: Nov 2009
I'm running in to the same problem... no way to get it working in newer revs Sad dunno bout old ones but I'm tired of trying... it's in the freezer right now Wink
[color=#FFA500]-My dedicated Emulator HTPC (XPC Prima Shuttle XP35S2)-
Q6600 @ 3.2Ghz / 4GB-800Mhz / 1x500GB + 2x640GB[Raid0]
8800GT @ 700/1750/1000Mhz [Win7x64 Ultimate]

+8930G Core 2 Mobile 2Ghz / 4GB DDR3 / 9600M GT / 2x500GB 7200 / Win7x64[/color]
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12-28-2009, 08:35 PM
#5
KHRZ Offline
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In my opinion, the moving floor effect seems similar to the goo in Super Mario Sunshine (and the games were developed by the same devs)
The goo is not perfect either, even with copy EFB to RAM and bi/trilinear filtering disabled, the goo behave strange when washed away, for example for the shine mission "goopy inferno" in Pianta Village, the goo behaves like their property belongs to giant rectangles, that will reapear unless washed at their end (at the left side of the map). This was with Dx9
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
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12-30-2009, 09:56 AM
#6
die4444 Offline
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Posts: 11
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In anther way,I'm try use nvidia 240m,all hardware open.texture almost correct,but in mario body have one inch black slide.almost use my feel jump :p,heart boo boo boo. maybe texture which light has no emu.
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