(12-26-2013, 03:44 PM)pauldacheez Wrote: I'm not sure about your exact issue – could be a bug in the current GPU drivers, a hardware/temperature issue, vsync + a 4K monitor hooked up with the wrong cables so you're limited to a 30 Hz refresh rate... In lieu of more specific advice, try the common speedups:
–Use OpenGL and check "Vertex Streaming Hack" in Graphics > Hacks. It's a free speedup.
–Make Dolphin.exe a profile in the Nvidia drivers and change the "Power Management Mode" to "Prefer Maximum Performance".
–It's best to run this game with DSP LLE to fix the numerous audio issues (plus hangs when you get a Grand Star), but that increases the CPU requirements. Should be fine, though, since the bottleneck is often CPU-GPU communication/drivers and not just pure CPU power at this level of CPU performance.
–If all else fails, overclock more. Yes, despite my previous statement there's still benefit to adding extra CPU power.
It's
not locked at 30fps, I can get just above that if I enable Skip EFB
Access, for example, I can get around 40fps, so it isn't a refresh rate
issue (vsync is disabled as well).
I'm using OpenGL with "Vertex Streaming Hack" too.
I've added Dolphin.exe ant set "Power Management Mode" to "Prefer Maximum Performance" too.
I've got to 4.7GHz, still doesn't help.
As I've said, two days ago I got to 60fps full time (OpenGL and D3D), with LLE, at 4.3GHz.
(12-26-2013, 04:12 PM)JMC47 Wrote: There seems to be an issue in the D3D plugin that a certain effect just can't be run at full speed, where as on OpenGL it acts just fine. There are games where the opposite is true.
I've tried D3D and OpenGL, they get about 30fps here. Also, two days ago, no idea why, they both got to 60fps easily.