There seems to be an issue in the D3D plugin that a certain effect just can't be run at full speed, where as on OpenGL it acts just fine. There are games where the opposite is true.
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Super Mario Galaxy at ~30fps on i5 2500k @4.3GHz and GTX560Ti
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Super Mario Galaxy at ~30fps on i5 2500k @4.3GHz and GTX560Ti - NeoZeroo - 12-26-2013, 08:29 AM
RE: Super Mario Galaxy at ~30fps on i5 2500k @4.3GHz and GTX560Ti - pauldacheez - 12-26-2013, 03:44 PM
RE: Super Mario Galaxy at ~30fps on i5 2500k @4.3GHz and GTX560Ti - JMC47 - 12-26-2013, 04:12 PM
RE: Super Mario Galaxy at ~30fps on i5 2500k @4.3GHz and GTX560Ti - NeoZeroo - 12-26-2013, 08:09 PM
RE: Super Mario Galaxy at ~30fps on i5 2500k @4.3GHz and GTX560Ti - Link_to_the_past - 12-26-2013, 08:36 PM
RE: Super Mario Galaxy at ~30fps on i5 2500k @4.3GHz and GTX560Ti - NeoZeroo - 12-27-2013, 01:10 AM
RE: Super Mario Galaxy at ~30fps on i5 2500k @4.3GHz and GTX560Ti - Link_to_the_past - 12-27-2013, 03:15 AM
RE: Super Mario Galaxy at ~30fps on i5 2500k @4.3GHz and GTX560Ti - NeoZeroo - 12-27-2013, 06:27 AM
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