
Hello. After days trying to solve this, I decided to ask for help from you guys.
I was trying to play Super Mario Galaxy, but I can't get decent speed, it keeps around 30 fps at busy places.
I've followed the performance guide and tried many different settings. Here are my current settings:
I've
tried D3D and OpenGL. "Skip EFB Access from CPU" only gives a little
boost to around 40fps (but you can't actually play SMG with that
enabled).
I've updated my graphics card drivers. I've tried enabling/disabling overclock.
I've
tried downloading many versions, x86 and x64, from old 3.5-xxx
revisions to stable versions like 3.5, 4.0, 4.0.1, 4.0.2, and I'm
currently at 4.0-549.
Now, here's the very strange thing:
When
trying everything, this monday, it suddenly worked at 60fps every time.
I didn't change anything at all, in the previous try it was still slow,
but this time it was working.
Then I tried changing settings and versions, and it was still at 60fps.
I
got to play for 2 days with 60fps at 1920x1080, at window size
resolution, 2x AA, Direct3D and OpenGL, per pixel lighting, "Skip EFB
Access from CPU" disabled, LLE sound, "VBeam Speed Hack" on and off.
Even after messing with all those settings, different revisions, restarting the emulator many times, it still run at 60fps.
I was happy I could finally play it, but worried because I couldn't find what actually fixed it.
But then, yesterday I had to restart my machine, and it got back to be slow!
I've
tried restarting many times, changing all those settings again,
different revisions and whatnot, but couldn't get it to 60fps ever
again.
I thought that if restarting broke it again, maybe
it was something with the OS, so I actually made a clean install of
Windows 7 on a empty HDD, and to my surprise, it was STILL slow.
I've checked with nVidia Inspector that the GPU is indeed at high clocks when playing, and about 80% use load. The CPU is also under heavy load, when playing.
I
have no idea what to try now, but at least now I do know my hardware
can run it at full speed, as I was playing it for many hours these last
two days, with no performance issues.
Does anyone here have any suggestion? Any idea?
Thank you very much for reading all this.
Here's a screenshot showing how slow it is:
Here's
two screenshots I made while having fun at full speed yesterday (I know
it may be two low demanding scenes, if I knew it were going to be slow
again, I'd taken screenshots at the same place as the above screen, at
60fps and 1920x1080, for comparison):
Hardware:
Operating System: Windows 7 SP1 x64
Processor/CPU: Intel i5 2500k (@4.3GHz)
Video Card/GPU: Nvidia GTX 650 Ti
Memory/RAM: Corsair 8GB
Dolphin Revision Currently Using: 4.0-549
I was trying to play Super Mario Galaxy, but I can't get decent speed, it keeps around 30 fps at busy places.
I've followed the performance guide and tried many different settings. Here are my current settings:
![[Image: BZzrZIH.png]](http://i.imgur.com/BZzrZIH.png)
I've
tried D3D and OpenGL. "Skip EFB Access from CPU" only gives a little
boost to around 40fps (but you can't actually play SMG with that
enabled).
I've updated my graphics card drivers. I've tried enabling/disabling overclock.
I've
tried downloading many versions, x86 and x64, from old 3.5-xxx
revisions to stable versions like 3.5, 4.0, 4.0.1, 4.0.2, and I'm
currently at 4.0-549.
Now, here's the very strange thing:
When
trying everything, this monday, it suddenly worked at 60fps every time.
I didn't change anything at all, in the previous try it was still slow,
but this time it was working.
Then I tried changing settings and versions, and it was still at 60fps.
I
got to play for 2 days with 60fps at 1920x1080, at window size
resolution, 2x AA, Direct3D and OpenGL, per pixel lighting, "Skip EFB
Access from CPU" disabled, LLE sound, "VBeam Speed Hack" on and off.
Even after messing with all those settings, different revisions, restarting the emulator many times, it still run at 60fps.
I was happy I could finally play it, but worried because I couldn't find what actually fixed it.
But then, yesterday I had to restart my machine, and it got back to be slow!
I've
tried restarting many times, changing all those settings again,
different revisions and whatnot, but couldn't get it to 60fps ever
again.
I thought that if restarting broke it again, maybe
it was something with the OS, so I actually made a clean install of
Windows 7 on a empty HDD, and to my surprise, it was STILL slow.
I've checked with nVidia Inspector that the GPU is indeed at high clocks when playing, and about 80% use load. The CPU is also under heavy load, when playing.
I
have no idea what to try now, but at least now I do know my hardware
can run it at full speed, as I was playing it for many hours these last
two days, with no performance issues.
Does anyone here have any suggestion? Any idea?
Thank you very much for reading all this.
Here's a screenshot showing how slow it is:
Spoiler:
Here's
two screenshots I made while having fun at full speed yesterday (I know
it may be two low demanding scenes, if I knew it were going to be slow
again, I'd taken screenshots at the same place as the above screen, at
60fps and 1920x1080, for comparison):
Spoiler:
Spoiler:
Operating System: Windows 7 SP1 x64
Processor/CPU: Intel i5 2500k (@4.3GHz)
Video Card/GPU: Nvidia GTX 650 Ti
Memory/RAM: Corsair 8GB
Dolphin Revision Currently Using: 4.0-549