(01-03-2014, 07:05 AM)pauldacheez Wrote: LLE fixes that black screen as well as the lack of music – they're actually broken by the same implementation flaw in the Zelda µcode HLE. (LLE on Thread also causes issues for the same reason. Protip: Never do something asynchronously in emulation.)
You actually may want to just uncheck "DSP HLE emulation" entirely in SMG's properties so that you don't have to flip the HLE/LLE switch every time you want to play a different game that doesn't require LLE. There's very few known issues with the AX µcode HLE, and it's used in almost every game aside from a handful of first-party Nintendo titles.
If you don't like LLE's choppy audio and higher CPU requirement, the OpenAL backend can bandaid-fix the former, and a faster CPU (e.g. an i5-4670K) can fix both problems. Dolphin performance is a pain in the ass, as it usually requires either a bunch of setting changes, overclocking, or outright purchase of new hardware, so, uh, don't take it personally when someone inevitably tells you to get better hardware.
Good point 'cuz it's still slow ):
But thanks.
That one requirement sure does suck though..