There should not be a noticeable, if any difference in performance. When I say "DX11" format I mean that it uses a DX10 header, but the actual compression technique isn't supported until DX11. OpenGL calls it "BPTC" rather than BC7 and it wasn't added until I think OpenGL v4.5.
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Super Mario Galaxy 2 HD Texture Mod
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05-31-2018, 04:24 AM
You can get them all here: http://www.mediafire.com/folder/1t1kwxpt6leqe/Textures_Super_Mario_Galaxy
If you do ever make any other changes, Bighead, the texture for metal flooring on Melty Monster on A Stroll... is pretty bad. When you use the rock mario to push through the door it's pretty obvious how low-res it is. The game looks glorious overall though. UI is fantastic and everything is polished. Thanks for the extra help on this one.
I bring it up because the level is often used to farm starbits. 10-10-2018, 10:59 AM
This just warms my heart. I love Galaxy and this makes it as beautiful as the music.
12-02-2018, 09:56 PM
Resolved, it was the Msaa's fault.
01-04-2019, 08:07 AM
(05-10-2015, 09:07 AM)CDAMJC Wrote: Super Mario Galaxy 2 HD Texture Mod Can these work on android .Or not? 03-21-2019, 01:55 AM
(05-31-2018, 04:24 AM)Bighead Wrote: You can get them all here: http://www.mediafire.com/folder/1t1kwxpt6leqe/Textures_Super_Mario_Galaxy Thanks so much, the game looks fantastic! In case others had similar issues as mine: the 1080p DDS files did not fully load (maybe about half, 75MB, did load) when using OpenGL, even though they worked fine under Vulkan. I used the full size PNG with OpenGL without an issue. This was all on macOS build 5.0.9766. 05-13-2019, 10:36 PM
Just as for Galaxy 1 this looks amazing and I am very grateful for your work and that you shared it with the world, thank you! Playing the Galaxy games in HD with your textures is a dream. If you ever create other texture packs I will be there front row to watch
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