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Super Mario Galaxy 2 Direct3d9 black screen
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Super Mario Galaxy 2 Direct3d9 black screen
05-23-2010, 04:25 AM
#11
electricsun Offline
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3d directx doesnt work still black screen at that area so have to use opengl i guess
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05-23-2010, 05:50 AM (This post was last modified: 05-23-2010, 06:47 AM by electricsun.)
#12
electricsun Offline
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Still the blank screen when i see Boswer walking through the village i used opengl this time . Can someone help me thanks. Could it be the disk?
using safe texture cache been wahile since i have used dolphin emulator so bear with me lol
still not working Sad must be the game
I figured it out i had to stop and let boswer move wierd game works thanks guys for ur help
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05-23-2010, 08:05 AM (This post was last modified: 05-23-2010, 08:08 AM by leomar x.)
#13
leomar x Offline
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i use d3d, try to Disable AA to run this game.
I had the same problem, but without AA was normal.
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05-23-2010, 03:22 PM (This post was last modified: 05-23-2010, 04:19 PM by electricsun.)
#14
electricsun Offline
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by AA u mean anti alising or?
(05-23-2010, 08:05 AM)leomar x Wrote: i use d3d, try to Disable AA to run this game.
I had the same problem, but without AA was normal.

I have no alti alising on using d3d and still part where Bowser is at the castle it goes to black screen. I still hear audio though. I have tried everything anyone help me out I would appreciate it Sad
I got it to work using opengl no anti alising worked past when bowser is at the castle in the beggining of the game now will hat o switch to dd3d when i can
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05-23-2010, 11:38 PM
#15
Ocean Offline
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(05-23-2010, 03:22 PM)electricsun Wrote: I got it to work using opengl

Because in dx9 there is a problem with 'FBManager :: failed to create depth texture' whenever a large animation (like boss) moves on the screen in SMG. But for some very strange reason almost everyone who reported this issue has geforce video cards.
[Image: 1678862.png]
[Image: 2qbcgw2.jpg]
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05-24-2010, 02:05 AM
#16
electricsun Offline
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(05-23-2010, 11:38 PM)Ocean Wrote:
(05-23-2010, 03:22 PM)electricsun Wrote: I got it to work using opengl

Because in dx9 there is a problem with 'FBManager :: failed to create depth texture' whenever a large animation (like boss) moves on the screen in SMG. But for some very strange reason almost everyone who reported this issue has geforce video cards.

I have 2 ati 3970x2 in crossfire mode
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05-24-2010, 07:10 AM
#17
LuisR14
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i have intel and i get that error too Undecided
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12-18-2010, 07:27 AM
#18
trotskito
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I'm having the same problem with both Mamario's and Lectrode's (SSE3) revs. 6600, after the battle with the big galactic dragon/worm. I've tried DX9 and DX11 plugins but no one works.

My system is:

AMD Phenom x4 955
Gigabyte GA-MA-790XT-UD4P
Radeon 4890
4 Gbs of 1600 Mhz DDR3 RAM.

Thanks in advance!
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12-18-2010, 07:58 AM
#19
fas0 Offline
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err
turn off volume uncheck all in dsp and use openal
Run the game (Without loading state) beat the boss
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12-18-2010, 09:29 AM
#20
trotskito
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How do I turn off volume? Is there any concrete option to do that, or just putting the bar at 1% is enough?
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