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Super Mario galaxy 2: a lot of slowdown during the intro
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Super Mario galaxy 2: a lot of slowdown during the intro
08-26-2020, 01:26 AM
#1
legolas119 Offline
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Posts: 141
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Joined: Feb 2012
HI
I'm using the latest version of Dolphin and I tried both EU and USA version of Super Mario Galaxy 2, but I alway have an issue during all the opening: there are a lot of slowdowns, there are about 10/15 fps drop...

This is my pc config:
[color=#323232]CPU: AMD Ryzen 3700X[/color]

[color=#323232]Motherboard: Gigabyte X570 I AORUS PRO WIFI[/color]
[color=#323232]RAM: 2 x 8 GB Kingston HyperX Predator 3200-16[/color]
[color=#323232]GPU: RTX 2060 Super[/color]


[color=#323232]and this is my Dolhin configuration:[/color]
[color=#323232][url=https://i.postimg.cc/ht9GfGx6/Immagine2.png][/url][/color]
https://i.postimg.cc/ht9GfGx6/Immagine2.png

https://i.postimg.cc/rsB8p6pq/Immagine3.png
https://i.postimg.cc/2SfkRfJw/Immagine4.png
https://i.postimg.cc/FzL48PV8/Immagine5.png

Do you think that I can fix it in any way?
thank you!
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08-26-2020, 03:47 AM
#2
DJBarry004 Offline
Don't even bother...
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Posts: 2,456
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With Sync Ubershaders and SSAA you´re literally choking your GPU.

Use Async Ubershaders Instead.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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08-26-2020, 07:25 AM
#3
legolas119 Offline
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Posts: 141
Threads: 22
Joined: Feb 2012
yeah, perfect! many thanks!!! Do you suggest additional modification to my current Dolphin configuration?

thank you!
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08-26-2020, 07:30 AM
#4
mbc07 Offline
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Expanding on what DJBarry004 said, by using 3x IR with 4x SSAA you're essentially asking your GPU to render internally at 7680x6336, even higher end cards would suffer at such high resolution. Also, you should never use Synchronous Ubershaders unless you know what you're doing or is actually debugging something, as from an end-user standpoint it doesn't provide any benefit or improvement over Asynchronous Ubershaders other than making the GPU work harder...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (21H2)
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08-27-2020, 08:51 AM
#5
legolas119 Offline
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Posts: 141
Threads: 22
Joined: Feb 2012
perfect, as suggested I changed to Async Ubershader and now every game perfectly run at 60fps Smile
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