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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Super Mario Galaxy (1/2) Sound - Needs Developer Feedback
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Super Mario Galaxy (1/2) Sound - Needs Developer Feedback
08-21-2010, 07:07 AM
#151
Xtreme2damax Offline
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(08-21-2010, 06:31 AM)razor1911 Wrote: this thread is number 3 in terms of number of replies, and on the first page when arranging the threads my views, and its climbing fast.

I bet many people are interested in this

I bet the Hyrule Field slowdown thread is first. Tongue

I'm still helping to track down the actual issue with Hyrule Field and other slowdowns, I just submitted issue 3081 last night:

http://code.google.com/p/dolphin-emu/issues/detail?id=3081

Torin and Jack Frost are going to hopefully be doing a bit of reverse engineering and implementing new code for AFC into the HLE plugin which should hopefully solve AFC music looping with Zelda Twilight Princess and possibly Super Mario Galaxy, Super Mario Galaxy 2. Big Grin
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08-22-2010, 01:00 AM
#152
Weinflames Offline
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This morning I was playing SMG 2 with the 6114 revision and sound lasted like 10 minutes or so! I don't know what was wrong! I mean... right! Tongue
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08-22-2010, 01:29 AM
#153
Xtreme2damax Offline
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According to Mylek who is another developer working on the DSP, when the last five samples of the PB are 0, the game/emulator is trying to do something to sync the music and fails miserably.
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08-24-2010, 03:26 AM
#154
razor1911 Offline
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after this post, this is going to be the third popular thread of all times.

any news from dev about this?
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08-24-2010, 03:56 PM (This post was last modified: 08-24-2010, 03:57 PM by Nabs.)
#155
Nabs Offline
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Good luck guys. Hopefully whatever you find helps other games like Little King's Story.
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08-25-2010, 02:19 AM
#156
Xtreme2damax Offline
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Yay, I was trying to fix the issue myself and was searching for some values via google to try finding what they corresponded to and found this:

http://pastie.org/pastes/1107951

It would appear that new AFC code is about 80% - 95% complete, I did try to test the code but got compile errors.

Does anyone know what PB values $ACC0, $ACC1 and other PB's are?
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08-25-2010, 02:27 AM (This post was last modified: 08-25-2010, 02:28 AM by Torin.)
#157
Torin Offline
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those are accumulators, and that pastebin is bhaal part of the remake of the code.
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08-25-2010, 03:28 AM (This post was last modified: 08-25-2010, 06:13 AM by Xtreme2damax.)
#158
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Cool, I was trying to compile it but I got compile errors. I'll probably wait until it's completed since stuff is missing.

Nice to see that it is being worked on, good job Jack Frost, that was really a surprise. Big Grin

I've been trying to mess with/fix the AFC code but couldn't because of my lack of coding skills, but you really seem to know what you are doing.

Bleh, I just realized that I likely ruined the surprise, but I was just a bit excited to see the code since I tried with no success. Tongue
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08-25-2010, 08:57 AM
#159
hansenderek Offline
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good job devs for all the hard work!!
Intel® Core™2 duo CPU 2.40 GH NVIDIA geforce 9700 GT 6.00GB RAM Windows Vista Home Premium 64bit laptop or Ubuntu 64 bit linux system (just installed Tongue)
Nvidia 9600 gtm oc core clock: 500>610
shader clock: 1250>1525
memory clock:400>510
my laptop = BeAsT!! Tongue


url=http://www.fallensword.com/?ref=4330516][Image: full_banner2.jpg][/url]
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08-29-2010, 08:07 AM
#160
Weinflames Offline
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I don't know a thing about coding, but thinking about the SMG2 error when getting a Grand Star. Can anyone chech if the code changes when unchecking all the audio settings and lowering the volume to 1%. Also, there are some levels where the music does not stop (like that level with Yoshi where you have to rush by eating that red, spicy thing Tongue).

I'm sorry for not providing more detail... I was just thinking about this and I thought it might help people who actually can help us out.
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