A quick chat about this problem on doplphin-emu :
[12:58] <Danone> Put ur brain on it ! you can fix ecerythning ! u already fix that viewport problem that was "unsolvable"
[12:58] <Danone> U're the man !
[12:58] <Danone>
[12:58] <NeoBrain> It takes a somewhat huge amount to focus on a particular issue and fix it, so most DSP devs just fix general bugs and hope it fixes anything
[12:58] <NeoBrain> I just worked around the viewport problem ,P
[12:59] <Danone> U did it !
[12:59] * shork has joined #dolphin-emu
[13:03] * Luis has quit IRC (Read error: Connection reset by peer)
[13:05] <gigaherz> debugging a specific game can be hellish
[13:05] <gigaherz> not just DSP
[13:05] <gigaherz> it's just simpler to wait and see if other games show similar issues you can track down easier
[13:08] <NeoBrain> yeah, same with dx11 development xD
[13:08] <Danone> this game is 4 years old
i'm not optimisic
[13:08] <Danone> the newest smg2 is doing the same
[13:08] <NeoBrain> well, eventually stuff like this will get fixed i guess
[13:09] * Danone is crossing his finger
[13:09] <NeoBrain>
[13:09] <gigaherz> keep them crossed till it's fixed
[13:09] <Danone> sure !
[13:13] * R4md4c has joined #dolphin-emu
[13:17] <LordMark> Danone: its fixed under LLE
[13:20] <BhaaL> LordMark: you happen to have some up2date profiling results of lle?
[13:21] <BhaaL> played around with codeanalyst yesterday, and apart from some jit places (where i'm stuck right now) and some discio stuff (i couldnt find in the source), i had barely any samples from lle
[13:21] <BhaaL> (besides codeanalyst crashing every now and then when selecting a sample)
[13:21] * lilib has joined #dolphin-emu
[13:21] <LordMark> i have some data for interpreter (they are now new... but that didnt change anyway)
[13:22] <LordMark> lemme find those pix
[12:58] <Danone> Put ur brain on it ! you can fix ecerythning ! u already fix that viewport problem that was "unsolvable"
[12:58] <Danone> U're the man !
[12:58] <Danone>

[12:58] <NeoBrain> It takes a somewhat huge amount to focus on a particular issue and fix it, so most DSP devs just fix general bugs and hope it fixes anything
[12:58] <NeoBrain> I just worked around the viewport problem ,P
[12:59] <Danone> U did it !

[12:59] * shork has joined #dolphin-emu
[13:03] * Luis has quit IRC (Read error: Connection reset by peer)
[13:05] <gigaherz> debugging a specific game can be hellish
[13:05] <gigaherz> not just DSP
[13:05] <gigaherz> it's just simpler to wait and see if other games show similar issues you can track down easier

[13:08] <NeoBrain> yeah, same with dx11 development xD
[13:08] <Danone> this game is 4 years old
i'm not optimisic[13:08] <Danone> the newest smg2 is doing the same

[13:08] <NeoBrain> well, eventually stuff like this will get fixed i guess
[13:09] * Danone is crossing his finger
[13:09] <NeoBrain>

[13:09] <gigaherz> keep them crossed till it's fixed
[13:09] <Danone> sure !

[13:13] * R4md4c has joined #dolphin-emu
[13:17] <LordMark> Danone: its fixed under LLE
[13:20] <BhaaL> LordMark: you happen to have some up2date profiling results of lle?
[13:21] <BhaaL> played around with codeanalyst yesterday, and apart from some jit places (where i'm stuck right now) and some discio stuff (i couldnt find in the source), i had barely any samples from lle
[13:21] <BhaaL> (besides codeanalyst crashing every now and then when selecting a sample)
[13:21] * lilib has joined #dolphin-emu
[13:21] <LordMark> i have some data for interpreter (they are now new... but that didnt change anyway)
[13:22] <LordMark> lemme find those pix