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Super Mario Galaxy (1/2) Sound - Needs Developer Feedback
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Super Mario Galaxy (1/2) Sound - Needs Developer Feedback
07-31-2010, 10:49 AM
#111
Xtreme2damax Offline
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I don't know if it's just me or if skids recent commits had any effect on sound, but I was able to do 4 galaxies and about 4 - 6 stars before music stopped looping. There is still something wrong with the AFC looping code, I wish the developers would finally look into it. The sooner this issue is solved, the less the developers have to read or hear about it.
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07-31-2010, 12:39 PM
#112
skid Offline
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Xtreme2damax, have you tried testing if the memory exceptions code has fixed the AFC looping? The "Enable MMU" option must be ticked for the memory exception code to take effect. It's a bit slow, I know, but it would be interesting for us all if you could test it.
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07-31-2010, 12:49 PM
#113
Xtreme2damax Offline
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Yeah I'll try in a bit here, I just enabled the "Enable self modifying code check" the first time. That was the longest I ever had the music last for. I almost thought it wouldn't stop looping, but got disappointed when it finally stopped looping. Tongue
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08-01-2010, 06:45 AM
#114
Xtreme2damax Offline
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Hey skid, that had no effect and the music still stopped looping. The issue is with the AFC looping hack itself, I hope that one of the DSP gurus can look into this soon and hopefully fix this issue. Smile
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08-09-2010, 09:04 PM
#115
StripTheSoul Offline
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no news from the front?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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08-10-2010, 02:44 AM
#116
StripTheSoul Offline
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Yeah, especially since SMG1&2 + ZTP are THE big titles on Wii & GC. (dunno, maybe even more are affected by this).
Hmm, I think I've seen Luigi tinkering on Desmume some time ago, also an awesome emulator, btw.
I guess the big names in PCSX2 are totally into their project exclusively, eh?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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08-10-2010, 02:59 AM
#117
KHRZ Offline
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If I had the money I'd hire all of them over to DolphinTongue
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08-10-2010, 03:10 AM
#118
StripTheSoul Offline
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Problem is: Those guys are mostly not in it for the money Wink
(well, actually it's better that way)
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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08-10-2010, 03:25 AM
#119
KHRZ Offline
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At least maybe I can contribute something myslf in a few years when I might have become a programmer. The question is, how much work will be left... I'd probably have to work on the emu for Nintendo's next home console instead.
Specs: intel i5 3570k @ 3.4GHz;
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08-10-2010, 03:27 AM
#120
StripTheSoul Offline
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Well, I DO hope this issue will be fixed until then Wink
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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