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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Super Mario Galaxy (1/2) Sound - Needs Developer Feedback
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Super Mario Galaxy (1/2) Sound - Needs Developer Feedback
07-27-2010, 02:26 PM
#101
jumb Offline
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^ lol, speaking of spam
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07-28-2010, 01:07 AM
#102
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I might try to do a bit more testing and experimenting today, I just need a better idea what the issue is with the AFC looping hack so I know where to look. I also need some ideas/suggestions for things to try, then I could try throwing some things together. I think I am going to start studying more C/C++ and read up on the documentation so I can hopefully have a better idea of what to do.

I'm going to try debugging SMG later today, to see if it is generating the same output regarding the AFC decoder when music stops looping. I just hope that the information I've provided so far will be useful to the developers. Smile
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07-28-2010, 01:42 AM
#103
razor1911 Offline
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xtreme2damax, I am software engineer, and do alot of C \ C++ if you need support there.

will pm you my messenger maybe I could be some help
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07-28-2010, 02:06 AM
#104
hansenderek Offline
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super mario galaxy sounds wayyyy better in the new rev...great job guys ;P
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07-28-2010, 03:04 AM
#105
StripTheSoul Offline
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uuuuuh...huh?
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07-28-2010, 03:07 AM
#106
hansenderek Offline
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it does for me...the sound isnt choppy and sounds are there that werent emulated before....im talkin about super mario galaxy 1
Intel® Core™2 duo CPU 2.40 GH NVIDIA geforce 9700 GT 6.00GB RAM Windows Vista Home Premium 64bit laptop or Ubuntu 64 bit linux system (just installed Tongue)
Nvidia 9600 gtm oc core clock: 500>610
shader clock: 1250>1525
memory clock:400>510
my laptop = BeAsT!! Tongue


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07-28-2010, 03:25 AM
#107
IcemanSR Offline
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u just got few more fps obviously ,sound was never chopy in smg 1
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07-28-2010, 04:17 AM
#108
emu-muncher Offline
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for me the latest rev (r5984) keeps crashing in smg 1. also i lose a few fps compared to r5960.
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07-28-2010, 04:19 AM
#109
hansenderek Offline
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yea i got tht problem too...when i started using the new rev smg 1 started crashing randomly...idk y tho
Intel® Core™2 duo CPU 2.40 GH NVIDIA geforce 9700 GT 6.00GB RAM Windows Vista Home Premium 64bit laptop or Ubuntu 64 bit linux system (just installed Tongue)
Nvidia 9600 gtm oc core clock: 500>610
shader clock: 1250>1525
memory clock:400>510
my laptop = BeAsT!! Tongue


url=http://www.fallensword.com/?ref=4330516][Image: full_banner2.jpg][/url]
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07-28-2010, 04:32 AM
#110
Xtreme2damax Offline
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(07-28-2010, 04:17 AM)emu-muncher Wrote: for me the latest rev (r5984) keeps crashing in smg 1. also i lose a few fps compared to r5960.

Should be faster, recent commits added some JIT optimizations which should have sped things up a bit. Double check your configuration, everyone else is reporting slightly better speeds over previous revisions.

Nothing can be done about the crashes yet, thank Ayuanx for that who has conveniently disappeared again after breaking something. Setting the watermark to 500 seems to work fairly well, only crashes for me once in a while.
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