^ lol, speaking of spam
E8400 @ 3GHz, 4GB Ram, Gigabyte 275GTX, Windows 7 64-bit
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Super Mario Galaxy (1/2) Sound - Needs Developer Feedback
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07-27-2010, 02:26 PM
^ lol, speaking of spam
E8400 @ 3GHz, 4GB Ram, Gigabyte 275GTX, Windows 7 64-bit
07-28-2010, 01:07 AM
I might try to do a bit more testing and experimenting today, I just need a better idea what the issue is with the AFC looping hack so I know where to look. I also need some ideas/suggestions for things to try, then I could try throwing some things together. I think I am going to start studying more C/C++ and read up on the documentation so I can hopefully have a better idea of what to do.
I'm going to try debugging SMG later today, to see if it is generating the same output regarding the AFC decoder when music stops looping. I just hope that the information I've provided so far will be useful to the developers.
07-28-2010, 01:42 AM
xtreme2damax, I am software engineer, and do alot of C \ C++ if you need support there.
will pm you my messenger maybe I could be some help 07-28-2010, 02:06 AM
super mario galaxy sounds wayyyy better in the new rev...great job guys ;P
Intel® Core2 duo CPU 2.40 GH NVIDIA geforce 9700 GT 6.00GB RAM Windows Vista Home Premium 64bit laptop or Ubuntu 64 bit linux system (just installed
)Nvidia 9600 gtm oc core clock: 500>610 shader clock: 1250>1525 memory clock:400>510 my laptop = BeAsT!! ![]() url=http://www.fallensword.com/?ref=4330516] [/url]
07-28-2010, 03:04 AM
uuuuuh...huh?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
07-28-2010, 03:07 AM
it does for me...the sound isnt choppy and sounds are there that werent emulated before....im talkin about super mario galaxy 1
Intel® Core2 duo CPU 2.40 GH NVIDIA geforce 9700 GT 6.00GB RAM Windows Vista Home Premium 64bit laptop or Ubuntu 64 bit linux system (just installed
)Nvidia 9600 gtm oc core clock: 500>610 shader clock: 1250>1525 memory clock:400>510 my laptop = BeAsT!! ![]() url=http://www.fallensword.com/?ref=4330516] [/url]
07-28-2010, 03:25 AM
u just got few more fps obviously ,sound was never chopy in smg 1
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5 CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull) 07-28-2010, 04:17 AM
for me the latest rev (r5984) keeps crashing in smg 1. also i lose a few fps compared to r5960.
07-28-2010, 04:19 AM
yea i got tht problem too...when i started using the new rev smg 1 started crashing randomly...idk y tho
Intel® Core2 duo CPU 2.40 GH NVIDIA geforce 9700 GT 6.00GB RAM Windows Vista Home Premium 64bit laptop or Ubuntu 64 bit linux system (just installed
)Nvidia 9600 gtm oc core clock: 500>610 shader clock: 1250>1525 memory clock:400>510 my laptop = BeAsT!! ![]() url=http://www.fallensword.com/?ref=4330516] [/url]
07-28-2010, 04:32 AM
(07-28-2010, 04:17 AM)emu-muncher Wrote: for me the latest rev (r5984) keeps crashing in smg 1. also i lose a few fps compared to r5960. Should be faster, recent commits added some JIT optimizations which should have sped things up a bit. Double check your configuration, everyone else is reporting slightly better speeds over previous revisions. Nothing can be done about the crashes yet, thank Ayuanx for that who has conveniently disappeared again after breaking something. Setting the watermark to 500 seems to work fairly well, only crashes for me once in a while. |
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