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Super Mario Galaxy 1 &2 Slowdown
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Super Mario Galaxy 1 &2 Slowdown
05-06-2013, 06:19 AM (This post was last modified: 05-06-2013, 06:21 AM by catabarez.)
#1
catabarez Offline
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I'm having trouble running these games in full speed. They were running just fine the other day but after I attempted to use some custom textures the game slowed down. I deleted the textures but that did nothing. I am using these settings right now:

General :
- dual core : on
- idle skipping : on
- frame limit : 60
-JIT recompiler
Lock threads to core : off
force console as NTSJ : off

Audio :
-DSP HLE emulation : on (note that music will stop after a few minutes of playing, this a very knowing issue in SMG and there is no fix for it right now)
- Enable DTK music : off
- DSP LLE on threads : off
- Dump Audio : off
-Audio Backend : DSound
-Sample Rate : 48000

Graphics
General :
- backend : Direct3D9
- Fullscreen resolution : 1920x1080 (if your screen support it, otherwise put at your highest resolution)
- aspect ratio : auto
- Vsyc : on
- Fullscreen : on
- Hide mouse cursor : off
- Auto adjust widow size : off
- render to main window : off
Enhancements :
- Internal resolution : 4x Native (2560x2112)
- Anti Aliasing : None
- Anisotropic Filtering : 16x
- Scaled EFB copie : on
-Per-Pixel Lighting : off
- Force Texture filtering : off
- 3D vison : off
Hack :
- Skip EFB access from CPU : off
- Ignore format change : on
- EFB copie : texture
- Texture cache accuracy : fast
- external frame buffer : disabled
- fast mipmap : on
- disable lighting : off
- disable per-pixel depth : on
- open cl : off
- cache display list : on
- disable fog : on
-skip dest pass alpha : off
- open MP : ON

Oh and these are my specs:

EVGA GTX 670 2GB
15-2500k @ 4.4ghz
8GB RAM
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05-06-2013, 06:30 AM
#2
ExtremeDude2 Offline
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Which dolphin version are you using?
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05-06-2013, 06:33 AM
#3
catabarez Offline
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I tried it on both the latest development version and the latest stable version. Results are the same.
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05-06-2013, 06:39 AM
#4
Starscream Away
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Try deleting your shadercache in your Dolphin folder, user/shadercache. Alternatively, try using a fresh build without using anything from the old build.
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05-06-2013, 06:50 AM (This post was last modified: 05-06-2013, 06:52 AM by catabarez.)
#5
catabarez Offline
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I've tried using a fresh build. The only thing I carry over are my saves. I'll give the shadercache thing a try.

Edit: Still nothing. It fluctuates between 30-45 fps.
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05-06-2013, 07:05 AM (This post was last modified: 05-06-2013, 07:05 AM by LordVador.)
#6
LordVador Offline
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(05-06-2013, 06:19 AM)catabarez Wrote: -DSP HLE emulation : on (note that music will stop after a few minutes of playing, this a very knowing issue in SMG and there is no fix for it right now)

Why did you write this? There's a fix. It's called LLE.

For your issue: delete your whole Dolphin folder and re-launch the .exe file. Make copies of your User folder before but don't transfer anything
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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05-06-2013, 07:08 AM
#7
catabarez Offline
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(05-06-2013, 07:05 AM)LordVador Wrote:
(05-06-2013, 06:19 AM)catabarez Wrote: -DSP HLE emulation : on (note that music will stop after a few minutes of playing, this a very knowing issue in SMG and there is no fix for it right now)

Why did you write this? There's a fix. It's called LLE.

For your issue: delete your whole Dolphin folder and re-launch the .exe file. Make copies of your User folder before but don't transfer anything
I just copied the settings from someone else, they had written that.

I just tried that, initially it gave me 60 fps for a few seconds but then dropped down to 45. I even tried a much smaller IR, but it is still giving me trouble.
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05-06-2013, 08:19 AM (This post was last modified: 05-06-2013, 08:19 AM by Alo81.)
#8
Alo81 Offline
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Turn off VSync
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05-06-2013, 10:18 AM
#9
admin89 Offline
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@catabarez Some Nvidia 600 cards have idle problem with Dolphin (GPU is underclocked when using Dolphin)
Download Nvidia Inspector and check your GPU clock speed when Dolphin is running
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Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
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G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
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05-06-2013, 11:08 AM
#10
pauldacheez Offline
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DSP on Dedicated Thread should help, and doesn't cause any issues in this game AFAIK.

Super Mario Galaxy is a ridiculously demanding game in Dolphin - if you can overclock further (4.8 GHz should be more than plenty) that'll certainly help.
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