• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Hardware v
« Previous 1 ... 6 7 8 9 10 ... 189 Next »

Super Mario Galaxy
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Super Mario Galaxy
10-03-2020, 05:58 PM
#1
coleman
Unregistered
 
Question 
Hello all,

I have a mid-2014 13-inch Macbook Pro and I've been using Dolphin to emulate SSX Tricky for years very smoothly, but Super Mario Galaxy is a considerably more demanding title. Using the master build instead of the stable one has helped, and I've changed the backend to Vulkan. It's almost playable with the default settings (plus disabling EFB because that's what the game wiki says), but it's not quite there. I'm afraid the wikis and most posts here are made with far more capable hardware in mind.

My profile specifies my hardware in detail put I'll put it here anyway:
mid-2014 MacBook Pro, 13 inch
macOS 10.15.7 Catalina
Dual core Intel Core i5 2.6 GHz
8GB 1600 MHz DDR3 RAM
Intel Iris 1536 MB graphics

I've tried a couple other things but I'm not really sure if they are helping:
Asynchronous (ubershaders)
Compile Shaders Before Starting
Skip EFB Access from CPU: I am pretty sure this is helping but I heard it might break the game. But I've only played through the intro and part of the first main level so far.
I've also tried running the game on my Windows 10 partition and it's pretty much the same.
Plugging in an external monitor with a lower resolution than the Retina display seems to help but it's still not quite there.

Honestly the frame rate dips do not bug me as much as the game stuttering. Would anyone please help me get this amazing game running better on my mediocre hardware? Any suggestions are welcome, if you are sure Windows will perform better, or I should try ishiiruka, or there's some magic settings in my operating system, anything, just spill it all out here. You can also make fun of me for trying to push this game on a 6 year old laptop. Thank you! 
Heart
Reply
10-04-2020, 12:03 AM
#2
ExtremeDude2 Online
Gotta post fast
*******
Posts: 9,318
Threads: 273
Joined: Dec 2010
I think the general recommendation is to try Windows as it runs much better than OSX.
Check out my videos (dead)
[Image: sig-22354.png]
Website Find
Reply
10-04-2020, 01:25 AM
#3
coleman
Unregistered
 
(10-04-2020, 12:03 AM)ExtremeDude2 Wrote: I think the general recommendation is to try Windows as it runs much better than OSX.

I am very happy to say that the game is running perfectly fine now and it may have been fine all along. The problem seems like it had nothing to do with my settings in Dolphin. When I connected my headphones through Bluetooth, the game stutters. When I use an aux cord or the computer's built in speakers, the game looks great and runs buttery smooth with very infrequent and much less severe stutters. I have no idea why this matters but it does. If anyone can tell me what's going on I'd be really interested, but the game is definitely running to my satisfaction at this point!
Reply
10-04-2020, 05:06 AM (This post was last modified: 10-04-2020, 05:07 AM by themaster123.)
#4
themaster123 Offline
Senior Member
****
Posts: 364
Threads: 5
Joined: Mar 2016
What I understand it because of the graphic api support. Apple osx doesn't support the newest open gl or vulken at all. This means that some features in newer open gl versions aren't in Mac os and it run slow because of such.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode