Hey,
thanks for your recommendation! I'll utilize them and post feedback! ;-)
KoC
thanks for your recommendation! I'll utilize them and post feedback! ;-)
KoC
Super Mario Bros sloooooww....why?
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02-24-2010, 04:30 AM
Hey,
thanks for your recommendation! I'll utilize them and post feedback! ;-) KoC 02-24-2010, 07:56 PM
hai
I downloaded de the most recent Dolphin (link provided in this topic). But there is no Direct X plug in nor the controller and sound plugins. I see the correct DLL's in the map extracted. Is there a simple solution? 02-24-2010, 08:30 PM
(02-24-2010, 07:56 PM)patsernr1 Wrote: hai Check out this threat for the needed requirements: http://forums.dolphin-emu.org/thread-4.html Your plugins folder should look like this, since all plugins are inside the archive you downloaded:
[color=#DDA0DD]
Windows 7 x64 | Intel Quad-Core Q6600 @ 3.2 GHz | Nvidia GeForce GTX 285 (2 GB RAM) [/color]
2 x 2 GB OCZ DDR2-800 RAM | Sound Blaster X-Fi Titanium PCI-E | 24" LCD Iiyama ProLite B2403WS 2 x 1.5 TB Seagate HD & 3 x 750 GB Samsung HD 03-27-2010, 02:46 PM
Hey I tried out your graphics configuration and it seemed to work wonders for me. Now I had it running nearly 60fps before but it did like people said and occasionally for no reason it would drop to 40 for a second here or there. So far I am liking what you did. Question however, why lock threads to core? You are running a quad core and I heard thats not such a good thing to do unless it's a dual, I know nothing about this shit so bear with me haha. I got the constant 60fps without locking them.
Also, I gave your Gamecube and Wiimote button mappings a try and so far I am liking them a lot, better than what I had come up with. So good job sir! |
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