(09-15-2012, 09:23 AM)AnyOldName3 Wrote: It may be possible to have a HLE'd 100% accuracy if we eventually give up and Statically recompile bits we can't fix, although that wouldn't be ideal, as it wouldn't reach the point where dolphin would do exactly what the wii would do if the same software was in it, for example if homebrew required the function we'd worked around.
well, i dont understand why my suggestion its taken up so badly, i just think optimize the code and how dolphin works should be a priority.
a year ago play pokemon battle revolution was impossible, crashing bugs and if it worked at all i got with the same hardware 20-25 fps
now there are minimal bugs, mostly graphical only, and i get like 30-45 fps while in a double battle.
so my guess bugfixes optimize how dolphin works since those bugs uses resoruces that might have been speeding up the emulator, plus some optimization to the code at least i guess...
Operating System: Windows 7 SP1 X64
CPU: Intel Core 2 Duo 2.66 GHZ (overclocking 1 core @ 3.14 ghz)
GPU: Elitegroup Geforce 210
RAM: Kingston DDR2 4 Gbs (3.12 Gbs usable - bios restriction)
CPU: Intel Core 2 Duo 2.66 GHZ (overclocking 1 core @ 3.14 ghz)
GPU: Elitegroup Geforce 210
RAM: Kingston DDR2 4 Gbs (3.12 Gbs usable - bios restriction)