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[Suggestion] Controller-oriented controls
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[Suggestion] Controller-oriented controls
06-26-2013, 10:17 PM
#1
revo1992
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Hi everyone,
Most of us have the a controller , I mean a PC controller to play.
GameCube games are easy to play with it , but Wii games are difficult to play with this controller,
even the emulated Wii mote can not help a lot.
My suggestion is a feature to offer controller-oriented controls for games that use Wii mote.
For example , in New Super Mario Bros. , you move , you swing on moving platforms ...
For these controls, use D-pad to move and to swing move Wii mote like a driving wheel .
Instead of this , I suggest offering a configuration for these controls,
like using left analog stick for moving , and right analog stick for swinging.
this also applied for jump and menu controls ...
To summarize, my idea is offer the used controls for each games to use it with controller, instead of emulating the whole Wii mote.
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06-26-2013, 10:35 PM
#2
RachelB Offline
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Um...just map the controls the way you want them?
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06-27-2013, 02:29 PM
#3
revo1992
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I mean to be local configuration instead of universal emulated Wii mote configuration
and only the controls needed
Instead of configure controller buttons for A , B , START , SELECT , D-pad ...
It should configure buttons for jump , move , swing , fire ... (controls change from game to another)
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06-27-2013, 02:41 PM (This post was last modified: 06-27-2013, 02:41 PM by MayImilae.)
#4
MayImilae Online
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Quote:It should configure buttons for jump , move , swing , fire ... (controls change from game to another)

I'm sure the developers would love to make unique control sets for every one of the 2500 or so games that Dolphin can play. Or they could just set it to match the hardware buttons on the controllers and that would work for all the games. Hmm.
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06-28-2013, 01:35 AM
#5
RachelB Offline
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(06-27-2013, 02:29 PM)revo1992 Wrote: I mean to be local configuration instead of universal emulated Wii mote configuration
and only the controls needed
Instead of configure controller buttons for A , B , START , SELECT , D-pad ...
It should configure buttons for jump , move , swing , fire ... (controls change from game to another)
Use profiles?
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06-28-2013, 08:34 AM
#6
ulao Offline
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Why would anyone go through all of this trouble when a wii mote can be had for cheep and work just like the game intended it to work.

Emulation is intended to emulate hardware not designed for the platform your on. Just so happens some of these emulators allow us to play games for a foreign system on a common computer. It is not, however; intended to let us use the software to play games. This is just a construed misconception. Further, it's by no means intended to accommodate our handicap.

If you want to play the wii go buy one. If you want to use dolphin use it the way its designed and be grateful for what it does.
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06-28-2013, 11:19 PM
#7
RachelB Offline
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Playing wii games on a wii? HAH!
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06-29-2013, 10:03 AM
#8
revo1992
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(06-28-2013, 01:35 AM)RachelB Wrote:
(06-27-2013, 02:29 PM)revo1992 Wrote: I mean to be local configuration instead of universal emulated Wii mote configuration
and only the controls needed
Instead of configure controller buttons for A , B , START , SELECT , D-pad ...
It should configure buttons for jump , move , swing , fire ... (controls change from game to another)
Use profiles?
My suggestion is something like this
In other words , developing a smarter way for using controller instead of emulated Wii mote(but keeping both features)
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06-30-2013, 12:52 AM
#9
RachelB Offline
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Just map the controls however you want them. I don't understand what more you want.
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06-30-2013, 01:41 AM
#10
ulao Offline
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He wants developer like you to accommodate him.
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