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[suggestion] Bump Mapping?
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[suggestion] Bump Mapping?
06-23-2013, 09:36 PM
#1
rafamariofan
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Dolphin already supports high definition textures. Why not also add support to Bump Mapping or Parallax mapping?
Various games will have an awesome look! Tongue









Sorry for my bad english.
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06-23-2013, 11:24 PM
#2
AnyOldName3 Offline
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Technically this should go in the feature request thread. As far as I know, this wouldn't be impossible, though.
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06-24-2013, 04:36 AM
#3
NaturalViolence Offline
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Because most GC/Wii games don't use it?

It's a texture so technically if any game does actually use them if I'm not mistaken you should be able to use the existing hires texture loading option to replace the stock bump maps with your own.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
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06-24-2013, 05:03 AM
#4
rafamariofan
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(06-24-2013, 04:36 AM)NaturalViolence Wrote: Because most GC/Wii games don't use it?

It's a texture so technically if any game does actually use them if I'm not mistaken you should be able to use the existing hires texture loading option to replace the stock bump maps with your own.
Sure, SMG1 & 2 are good examples but... i'm not talking about REPLACING, but adding a new texture map.
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06-24-2013, 05:18 AM
#5
NaturalViolence Offline
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While that might be possible it's a really ridiculous suggestion. You're talking about making the game do something it's not designed to do. Which is rarely a good idea in emulation. There is so much room for things to break.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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06-24-2013, 05:40 AM
#6
AnyOldName3 Offline
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If I'm right in thinking that dolphin works out where polygons are, and what shaders they use, before performing equivalent operations in OGL/D3D, it wouldn't be too hard to give each generated shader the ability to render a normal map using standard methods used in other rendering applications that use OGL/D3D. It would be inaccurate, but so are many other enhancements dolphin has. Also, at least one developer expressed a desire to implement custom mesh loading, which is even less true to the original game than a simple normal map.
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06-24-2013, 05:54 AM
#7
NaturalViolence Offline
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Go convince neobrain to do it. Then record the resulting laughter.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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06-24-2013, 06:25 AM
#8
AnyOldName3 Offline
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Nah, I'll just wait until I've done with education and am unable to find employment to cover £50,000 of university debt in about 5 years and do it myself.
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06-24-2013, 07:22 AM
#9
NaturalViolence Offline
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Yeah I'm working on that as we speak.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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06-24-2013, 07:37 AM
#10
rafamariofan
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Undecided What it has become¬¬
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