(01-23-2014, 05:15 AM)KHg8m3r Wrote: Try these:
1) Update drivers, Windows updates, DirectX Web updater (some components may be missing), and latest version of Visual C++
2) Make sure under Power Management in Windows you're running in High Performance, and are plugged in to power
3) Use the OpenGL backend on one of the latest dev builds, as it is faster than D3D. The current dev build is 4.0-689
@Stingerman06: your CPU is pretty weak for Dolphin, just so you know
I'm aware of this, though when I get a better CPU with better specs, I'll be running the later Dolphin builds much more often.
1. Up-to-date.
2. I always run the computer like this.
3. Switching to OpenGL didn't give any performance boost on the speed.
I have one last question however. At which is the latest build of Dolphin that doesn't have the potential to crash with smooth recording playback? The one I use that has no crash(at all, unless the game runs dual core, then there is a potential crash result) is 3.5-367, yet the playback on the recording to dump frames and audio isn't well synced. The video has a massive speed-up near the beginning of the recording but smooths out after about 5-10 seconds.
At this point I think it has something to do with the emulator's frame feedback. The codec's work find with other emulators, no problems but de-syncs happen near the start of the recording with Dolphin, and in-between screen transitions. The audio plays perfectly fine.
http://www.youtube.com/watch?v=LUZqvX4_MnU
This is a video I uploaded to get help on the problem I was looking for, but so far, I'm not sure what build I'm looking for that can work without crashes.