
Heya guys,
I'm having an issue that kinda feels like something you wouldn't want to have in 5.0...
I just played Super Mario Galaxy for a while and suddenly I got a lot of little freezes/stutters (graphics and sound). They remained until I got out of the scene. It felt almost like the game suddenly got out of the rhythm and only got back into it when changing the place. I know it has nothing to do with the shader cache generation because it remained and also because it also happens with Ishiiruka (and its async shader cache generation). Once it happened while feeding a hungry Luma and the other time it happened when after a level the map showed up to show me a new galaxy had appeared (and the stuttering didn't even stop when the map disappeared but only when I got out of that little 'house').
Since it seems to happen rather randomly (another Luma feeding went through without any issues) I fear it would take forever to find out when this issue got introduced into Dolphin (this has never happened to me before but I haven't played much in the past few months).
However, MAYBE this issue is related to the one I described here just yesterday: https://forums.dolphin-emu.org/Thread-wii-exerbeat?pid=412340#pid412340
I did have the new diagnostics reporting enabled, so maybe you can get something out of that
I do have the feeling this is not just a one-game-issue.
I'm having an issue that kinda feels like something you wouldn't want to have in 5.0...
I just played Super Mario Galaxy for a while and suddenly I got a lot of little freezes/stutters (graphics and sound). They remained until I got out of the scene. It felt almost like the game suddenly got out of the rhythm and only got back into it when changing the place. I know it has nothing to do with the shader cache generation because it remained and also because it also happens with Ishiiruka (and its async shader cache generation). Once it happened while feeding a hungry Luma and the other time it happened when after a level the map showed up to show me a new galaxy had appeared (and the stuttering didn't even stop when the map disappeared but only when I got out of that little 'house').
Since it seems to happen rather randomly (another Luma feeding went through without any issues) I fear it would take forever to find out when this issue got introduced into Dolphin (this has never happened to me before but I haven't played much in the past few months).
However, MAYBE this issue is related to the one I described here just yesterday: https://forums.dolphin-emu.org/Thread-wii-exerbeat?pid=412340#pid412340
I did have the new diagnostics reporting enabled, so maybe you can get something out of that

I do have the feeling this is not just a one-game-issue.
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