I've been using the most recent stable build for a little while now. Last night I ordered a Dolphinbar, which means I'll have to start using rev. 2411 or later in order to use it. I downloaded the most recent dev build to give it a go. Everything was fine and dandy until I hit full screen. Everything just locked up and I had to go to task manager to get back. Tried the revision before it with the same issue. Tired a few other builds from the first page of newest builds with the same results(oldest being 4672). They work fine for me windowed but....I'm not about that life, gotta have full screen :p
I've been using OpenGL for a few weeks now, so I tried DirectX instead with each of these builds hoping to be able to go to full screen. Got absolutely nothing, just a black window and a frozen system(as in, not even windowed mode worked at all). Each version was first tested with OpenGL, then DirectX, then was deleted as I moved on to another build to try.
My next thought was to try the earliest build I can use with the Dolphinbar, 2411. Works perfectly fine in OpenGL(though I'm not happy about the loss of the vertex streaming hack, but the devs had their reasons for removing it so I won't question it). Main reason I used OpenGL over DirectX was the vertex streaming hack, got better performance than DirectX, so since it's gone, I decided to switch back to DirectX. Back to the black window and frozen system. No windowed mode, no full screen.
So, for shits and giggles, I started up my stable build, 4.0.2, to see what happens when I use DirectX with that again. Now for no apparent reason, DirectX no longer works in that either. I've made no changes to my computer since switching to OpenGL a few weeks ago aside from testing those dev builds tonight. I assumed each build was a separate standalone application, so I never deleted my stable build during this process. I wouldn't think that that would cause any issues, but I know hardware much better than software, so I could very well be wrong and may have screwed something up myself by not deleting it first. Clarification on whether or not that could have done anything would be awesome.
After checking out the issue tracker, it seems as if this isn't something that one might be able to reproduce very easily(if at all), so I don't know if there's even a point in me adding this issue to it. If anybody thinks I should go ahead and add it anyway, let me know and I will.
If anybody has any idea at all what could be wrong or causing either of these issues(though my priority is with the DirectX issue) I would greatly appreciate any help or advice. If I'm just stuck with OpenGL now, so be it, I don't have any games that have issues with it, but that may change in the future so I would like to fix it if possible.
System:
Windows 7 Professional
Core i7 4700MQ @ 3.4Ghz
Nvidia Geforce GT 740M driver version 340.52
12GB DDR3 1600MHz
I've been using OpenGL for a few weeks now, so I tried DirectX instead with each of these builds hoping to be able to go to full screen. Got absolutely nothing, just a black window and a frozen system(as in, not even windowed mode worked at all). Each version was first tested with OpenGL, then DirectX, then was deleted as I moved on to another build to try.
My next thought was to try the earliest build I can use with the Dolphinbar, 2411. Works perfectly fine in OpenGL(though I'm not happy about the loss of the vertex streaming hack, but the devs had their reasons for removing it so I won't question it). Main reason I used OpenGL over DirectX was the vertex streaming hack, got better performance than DirectX, so since it's gone, I decided to switch back to DirectX. Back to the black window and frozen system. No windowed mode, no full screen.
So, for shits and giggles, I started up my stable build, 4.0.2, to see what happens when I use DirectX with that again. Now for no apparent reason, DirectX no longer works in that either. I've made no changes to my computer since switching to OpenGL a few weeks ago aside from testing those dev builds tonight. I assumed each build was a separate standalone application, so I never deleted my stable build during this process. I wouldn't think that that would cause any issues, but I know hardware much better than software, so I could very well be wrong and may have screwed something up myself by not deleting it first. Clarification on whether or not that could have done anything would be awesome.
After checking out the issue tracker, it seems as if this isn't something that one might be able to reproduce very easily(if at all), so I don't know if there's even a point in me adding this issue to it. If anybody thinks I should go ahead and add it anyway, let me know and I will.
If anybody has any idea at all what could be wrong or causing either of these issues(though my priority is with the DirectX issue) I would greatly appreciate any help or advice. If I'm just stuck with OpenGL now, so be it, I don't have any games that have issues with it, but that may change in the future so I would like to fix it if possible.
System:
Windows 7 Professional
Core i7 4700MQ @ 3.4Ghz
Nvidia Geforce GT 740M driver version 340.52
12GB DDR3 1600MHz