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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Stuttering in some games caused by shaders ?
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Stuttering in some games caused by shaders ?
08-30-2012, 10:20 PM
#11
rpglord Offline
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(08-30-2012, 08:57 PM)neobrain Wrote: Yeah, we need to "discover" in realtime what shaders a game needs. We could create some kind of list of shaders which are used by each game and make dolphin precompile those shaders before running the game, but we aren't really interested in that. Also, it would introduce other kinds of problems, like noobs wondering why their game needs like 3 minutes to start.

Only 3 minutes ? I was willing to put up with hours,and you say it would only takes couple of minutes ?
Just look at this thread I am not the only bothered by this :
http://forums.dolphin-emu.org/showthread.php?tid=25049
I am sure a lot of users would welcome any option to fix this issue.
Even if it did mean game would need half an hour to start for the first time Smile
Option should be optional and disabled by default,to avoid noobs issues you mentioned.
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08-30-2012, 10:40 PM
#12
neobrain Offline
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Like I said, it's possible to implement but I have no interest in doing it because it would mean a considerable amount of wasted time for me.
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08-30-2012, 11:55 PM (This post was last modified: 08-30-2012, 11:55 PM by ExtremeDude2.)
#13
ExtremeDude2 Offline
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(08-30-2012, 10:40 PM)neobrain Wrote: it would mean a considerable amount of wasted time for me.

I suppose it wouldn't be wasted if it worked :p, but hey, it's your time Rolleyes
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09-27-2014, 06:12 AM
#14
marcosvitali Offline
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People that like to play avoiding shader compilation slowdowns in DX11 can try with this UNOFFICIAL version https://forums.dolphin-emu.org/Thread-unofficial-testing-needed-ishiiruka-dolphin.
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