Hello,
I'm having an issue with hard stutters in Dolphin in multiple games. I've tried a variety of different settings to try and combat it, but so far nothing seems to work.
Specs
I can confirm the stuttering happens in the following games:
I didn't experience it in New Super Mario Bros Wii
Settings
These settings do not stress my machine at all, especially when using Vulkan. I could actually go even higher and not max out my GPU.
I've tried a variety of settings changes and tweaks, including, but not limited to:
Nothing really seems to work.
The stutter is somewhat random and difficult to reproduce on purpose. When it happens, there will often be multiple stutters in a row, though sometimes it's a just single one. The stutters are visible on the performance graph overlay that can be switched on in Dolphin. I do not believe this is shader compilation stutter as the shader caches do not appear to update after stutter happens.
I am not experiencing any abnormal stutter or performance issues in other games or emulators, beyond the typical shader compilation stutter in something like Ryujinx.
Are there any other settings I should play with, or maybe some weird Windows thing I need to change?
I'm having an issue with hard stutters in Dolphin in multiple games. I've tried a variety of different settings to try and combat it, but so far nothing seems to work.
Specs
- Dolphin version: 5.0-21766
- NVidia driver version: 555.85
- Windows 10
- CPU: i7-12700k @ 5 Ghz
- GPU: RTX 4090
- RAM: 32 GB DDR4-3200
- All games, textures, and Dolphin files are on a 4 TB SATA SSD
I can confirm the stuttering happens in the following games:
- Chibi Robo
- Eternal Darkness
- Soul Calibur II
- Super Mario Sunshine
- Super Mario Sunshine w/better Sunshine engine mod
- Super Mario Suburn
I didn't experience it in New Super Mario Bros Wii
Settings
- Backend: Vulkan
- Shader Compilation: Exclusive Ubershaders
- Compile Shaders Before Starting
- Internal Resolution: 4xnative
- Anti-aliasing: 8xSSAA
- Texture Filtering: 16x Anisotropic
- V-sync On
- Prefetch custom textures
These settings do not stress my machine at all, especially when using Vulkan. I could actually go even higher and not max out my GPU.
I've tried a variety of settings changes and tweaks, including, but not limited to:
- Different backends
- Different shader compilation methods
- Different resolutions and anti-aliasing levels
- Moved files to NVME drive
- Turn off custom textures
- Turn off prefetch custom textures
- Verified game files
- Different controllers (Xbox One, DualSense)
- Overclocking the emulated CPU
- Setting the GPU to max performance for Dolphin
- V-sync on/off
- Different monitor refresh rates
Nothing really seems to work.
The stutter is somewhat random and difficult to reproduce on purpose. When it happens, there will often be multiple stutters in a row, though sometimes it's a just single one. The stutters are visible on the performance graph overlay that can be switched on in Dolphin. I do not believe this is shader compilation stutter as the shader caches do not appear to update after stutter happens.
I am not experiencing any abnormal stutter or performance issues in other games or emulators, beyond the typical shader compilation stutter in something like Ryujinx.
Are there any other settings I should play with, or maybe some weird Windows thing I need to change?