So I recently got the virus of retrogaming by the release of the Nintendo classic mini and all the Raspberry pi builds.
I decided I wanted to build a Nintendo 64 emulator with 4 controllers, but the Raspberry Pi isn't up to that task fully, so I started looking at an x86-64 build, but then realized I have very fond memories of some Gamecube games as well, as I use to own a Gamecube too.
But now the dreaded hardware side is keeping me bogged a bit, I configured a couple of builds with soldered processors (AMD A4-5000, Celeron J3355) because they're small, cheap, fit in a small case, and are passive cooled, but I see everything mentioning an i5-4570k or something, which is a completely different league in terms of budget and build.
What I understand is that the emulator is pretty cpu intensive, and only needs a dual core. So the AMD is probably not a good choice (weak processor and quad core)
However, would a Celeron J3355 (dual core apollo lake, 2Ghz) be able to run Gamecube games like monkeyball, mariokart double dash, Super smash bros brawl, and Zelda Windwaker? It doesn't need to be high resolution, I would be playing on a 1080P screen, but 720p game resolution is fine too, it's the 4-players bit that has me worried, and as I understand it really needs a constant 60fps to avoid (audio) stuttering.
The other option is a Hasswell Pentium/Celeron build with something around a 3,2Ghz version, but it is considerably more expensive, active cooled, needs a bigger case and juicier powersupply.
Of course in terms of performance the latter is always better, but what exactly can I expect from a Celeron J3355 build?
And another important question, is it possible to play the Gamecube games with Nintendo 64 controllers, or do I need dedicated controllers for both uses?
Any help/suggestions are appreciated.
I decided I wanted to build a Nintendo 64 emulator with 4 controllers, but the Raspberry Pi isn't up to that task fully, so I started looking at an x86-64 build, but then realized I have very fond memories of some Gamecube games as well, as I use to own a Gamecube too.
But now the dreaded hardware side is keeping me bogged a bit, I configured a couple of builds with soldered processors (AMD A4-5000, Celeron J3355) because they're small, cheap, fit in a small case, and are passive cooled, but I see everything mentioning an i5-4570k or something, which is a completely different league in terms of budget and build.
What I understand is that the emulator is pretty cpu intensive, and only needs a dual core. So the AMD is probably not a good choice (weak processor and quad core)
However, would a Celeron J3355 (dual core apollo lake, 2Ghz) be able to run Gamecube games like monkeyball, mariokart double dash, Super smash bros brawl, and Zelda Windwaker? It doesn't need to be high resolution, I would be playing on a 1080P screen, but 720p game resolution is fine too, it's the 4-players bit that has me worried, and as I understand it really needs a constant 60fps to avoid (audio) stuttering.
The other option is a Hasswell Pentium/Celeron build with something around a 3,2Ghz version, but it is considerably more expensive, active cooled, needs a bigger case and juicier powersupply.
Of course in terms of performance the latter is always better, but what exactly can I expect from a Celeron J3355 build?
And another important question, is it possible to play the Gamecube games with Nintendo 64 controllers, or do I need dedicated controllers for both uses?
Any help/suggestions are appreciated.