(02-06-2014, 02:50 AM)KHg8m3r Wrote: Under Enhancements, change the IR to like 2x, 2.5x, or 3x. Dolphin doesn't like auto window size sometimes.
Turn off Limit by FPS.
Disable DSPLLE on separate thread. It seems to give some performance drops when a game uses LLE (which some games will turn on if they use zelda ucode audio engine)
Thanks for the recommendation. I gave it a go, but no dice. Tried it with both OpenGL and Direct3D11. For MK, the game starts fine on the welcome screen at 60fps, then remains strong when choosing a player profile, but after that once I get to the screen to choose 1 player, 2 player, etc.. it drops to 35-39fps, the graphics look glitchy and the audio stutters. This behaviour seems pretty consistent regardless of what I try... which leads me to believe that something else may be the problem, I just don't know what.
