what latency would represent the threshold before being too much for let's say 60 fps games? two times that (for a sampled measurement the best practice is dividing by two the samples)? 1s/60hz => 66ms maybe then a 33ms maximum of latency?
so in 33ms the system should encode the image in a streamable friendly signal, which should incorporate sound in a package while in return it receives input signals for the next sample? the buttons could be sent as single bytes per sample (each button being a bits in a collection of them within a byte) and the joysticks info as.... I don't know.
so in 33ms the system should encode the image in a streamable friendly signal, which should incorporate sound in a package while in return it receives input signals for the next sample? the buttons could be sent as single bytes per sample (each button being a bits in a collection of them within a byte) and the joysticks info as.... I don't know.
