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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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stream the control and the dispay over the net
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stream the control and the dispay over the net
11-11-2015, 09:14 AM (This post was last modified: 11-11-2015, 09:15 AM by BielBdeLuna.)
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BielBdeLuna Offline
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what latency would represent the threshold before being too much for let's say 60 fps games? two times that (for a sampled measurement the best practice is dividing by two the samples)? 1s/60hz => 66ms maybe then a 33ms maximum of latency?

so in 33ms the system should encode the image in a streamable friendly signal, which should incorporate sound in a package while in return it receives input signals for the next sample? the buttons could be sent as single bytes per sample (each button being a bits in a collection of them within a byte) and the joysticks info as.... I don't know.
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Messages In This Thread
stream the control and the dispay over the net - BielBdeLuna - 11-10-2015, 08:39 PM
RE: stream the control and the dispay over the net - BielBdeLuna - 11-10-2015, 10:24 PM
RE: stream the control and the dispay over the net - Neui - 11-11-2015, 12:11 AM
RE: stream the control and the dispay over the net - BielBdeLuna - 11-11-2015, 12:23 AM
RE: stream the control and the dispay over the net - Neui - 11-11-2015, 12:37 AM
RE: stream the control and the dispay over the net - DrHouse64 - 11-11-2015, 04:29 AM
RE: stream the control and the dispay over the net - BielBdeLuna - 11-11-2015, 06:03 AM
RE: stream the control and the dispay over the net - Jack Frost - 11-11-2015, 06:17 AM
RE: stream the control and the dispay over the net - BielBdeLuna - 11-11-2015, 09:14 AM

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