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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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strange stuttering with some PAL games
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strange stuttering with some PAL games
10-30-2014, 03:30 AM (This post was last modified: 11-03-2014, 12:38 AM by Kosake.)
#1
Kosake Offline
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All other games run optimal, but epic yarn has stuttering graphic. I use the PAL version of this game, PAL60 is enabled and the game runs with 60 FPS and 60 VPS. The stuttering is like playing a 50Hz-PAL game on a monitor with 60 Hz (e.g. with SNES9x or ePSXe).

I guess that the game intern runs with 50 Hz. Do i have to do something more to force with 60 Hz? When using gamecube you can hold B by starting to toggle between 50 and 60 hz. Is it possible on wii as well?

Thanks for helping!
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10-30-2014, 05:03 AM
#2
DJBarry004 Offline
Don't even bother...
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We don´t support 3.5-era builds, update at least to 4.0.2.
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10-30-2014, 05:48 AM
#3
Kosake Offline
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(10-30-2014, 05:03 AM)DJBarry004 Wrote: We don´t support 3.5-era builds, update at least to 4.0.2.

Oops, i forget to mention that i tried some of the latest dev builds, 4.0.2 as well.
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10-30-2014, 06:30 AM
#4
talos91 Offline
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Have you try changing the refresh rate of your monitor to 50hz?
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10-30-2014, 07:11 PM
#5
Kosake Offline
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Yes, but unfortunately no improvement. Confused
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10-30-2014, 08:24 PM
#6
Kosake Offline
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Now i have tested the NTSC Version of this game and voilà: Now it runs fluid as it should be.

Why does this PAL game not run with 60 fps? I thought on wii the games always can 50 (25) and 60 (30) Fps? Other games (SMG1+2, DKCR, Klonoa, Kirbys Adventure s.o.) runs perfect fluid with PAL and 60 Hz/60Fps.
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10-30-2014, 08:25 PM
#7
JMC47 Offline
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A lot of PAL games act a little strangely in emulation. Others don't. I really don't know the cause of this one.
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10-31-2014, 12:38 AM (This post was last modified: 10-31-2014, 01:13 AM by Kosake.)
#8
Kosake Offline
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I find out that this problem concerns some other Pal games like Wario Shake it and Muramasa. PAL games stutter, NTSC games run fluid.

Is this a known issue by developers?
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