System Specs
NVIDIA GeForce GTX 570 [Display adapter]
2.67 gigahertz Intel Core2 Quad Q9400
64 kilobyte primary memory cache
3072 kilobyte secondary memory cache
64-bit ready
Multi-core (4 total)
4096 Megabytes Usable Installed Memory
So this issue is weird I'll try to explain it the best I can. I've been trying to play Zelda TP for over a week now but I was experiencing bad performance so I just kind of called it quits. This morning I decided to try again out of pure boredom. When I launched the game, on the title screen, I was getting 100% emulation speed and 29-30fps, very fast, I noticed that the game was actually running pretty fast, which is strange because it wasn't before. I start playing for about 1-2 hours everythings going smooth, I then reach to the part where the kids ran off after the monkeys and you have to find a key for the cave. At this point I decided to change certain settings in Dolphin because I wanted the minimap to work, ( I was using texture, not ram. I change to ram and the game crashed, restarted the game and the game is acting how it did last week.. I cannot get over 15 fps. I even restarted dolphin, didn't fix it, Then I figured the problem was something in memory so I restarted the computer.. still no fix, can't get over 15 fps, It's like the game is locked at 15 fps all of a sudden when It was playing fine all morning. Not really sure what to do. At this point I want to thank everyone who was involved in this project, it's a great project, but I think I might be better off buying a used wii. Been having a really hard time with Dolphin since I discovered it last month.. Any help on this is greatly appreciated.
Dolphin settings:
d39
fullscreen rez 640x480 nothing else checked on general tab
enhancement tab:
IR 2x
AA: none
AF 1x
scaled efb copies is the only option checked
hacks tab:
Ignore format changes checked
efb copies set to texture
external frame buffer checked
nothing else checked on this page
nothing checked on advanced tab.
NVIDIA GeForce GTX 570 [Display adapter]
2.67 gigahertz Intel Core2 Quad Q9400
64 kilobyte primary memory cache
3072 kilobyte secondary memory cache
64-bit ready
Multi-core (4 total)
4096 Megabytes Usable Installed Memory
So this issue is weird I'll try to explain it the best I can. I've been trying to play Zelda TP for over a week now but I was experiencing bad performance so I just kind of called it quits. This morning I decided to try again out of pure boredom. When I launched the game, on the title screen, I was getting 100% emulation speed and 29-30fps, very fast, I noticed that the game was actually running pretty fast, which is strange because it wasn't before. I start playing for about 1-2 hours everythings going smooth, I then reach to the part where the kids ran off after the monkeys and you have to find a key for the cave. At this point I decided to change certain settings in Dolphin because I wanted the minimap to work, ( I was using texture, not ram. I change to ram and the game crashed, restarted the game and the game is acting how it did last week.. I cannot get over 15 fps. I even restarted dolphin, didn't fix it, Then I figured the problem was something in memory so I restarted the computer.. still no fix, can't get over 15 fps, It's like the game is locked at 15 fps all of a sudden when It was playing fine all morning. Not really sure what to do. At this point I want to thank everyone who was involved in this project, it's a great project, but I think I might be better off buying a used wii. Been having a really hard time with Dolphin since I discovered it last month.. Any help on this is greatly appreciated.
Dolphin settings:
d39
fullscreen rez 640x480 nothing else checked on general tab
enhancement tab:
IR 2x
AA: none
AF 1x
scaled efb copies is the only option checked
hacks tab:
Ignore format changes checked
efb copies set to texture
external frame buffer checked
nothing else checked on this page
nothing checked on advanced tab.