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Strange problem in Super Mario Galaxy
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Strange problem in Super Mario Galaxy
06-30-2010, 11:47 PM
#1
Gionny
Unregistered
 
I'm talking about the first one, that I already finished, but I decided to restart. Thanks to all the devs and the people who improved Dolphin, because now it goes almost everytimes at 60 fps! Smile
Talking about the problem, it happens with the DX9 plugin, but not with the OGL plugin (I didn't try the DX11, because it's too slow). Everytime I start a battle with a boss (the giant egg, Bowser...) it gives me a strange framebuffer error, more precisely when the bosses open their mouth. I've attached an image of the error. After that the game continues, but the screen is completely black. I hope someone can help me. Big Grin
I have an Intel i5 2.67 GHz, a Nvidia GTX260, I've updated directx to June 2010 and I have the latest Nvidia drivers.
I know there is a similar problem in Super Mario Galaxy 2, but is it normal that occurs also in the first SMG?
Thanks for the help.


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07-01-2010, 12:02 AM
#2
oohladeeda Offline
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that error only occurs with nvidia cards, i think the solution was to switch to opengl plugin
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07-01-2010, 12:10 AM
#3
Gionny
Unregistered
 
Ok, thanks. Unfortunately OpenGL is 10 fps slower than DX9, but if it's only for levels with bosses...
I hope the devs will fix this bugs soon. Big Grin
07-01-2010, 12:59 AM
#4
Ocean Offline
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(07-01-2010, 12:10 AM)Gionny Wrote: I hope the devs will fix this bugs soon. Big Grin

It only happens with nvidia cardsSad
[Image: 1678862.png]
[Image: 2qbcgw2.jpg]
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07-01-2010, 03:11 AM
#5
ebhomepc Offline
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(07-01-2010, 12:59 AM)Ocean Wrote:
(07-01-2010, 12:10 AM)Gionny Wrote: I hope the devs will fix this bugs soon. Big Grin

It only happens with nvidia cardsSad

No i have an ati and when i do certain things in the game i get the same error and on the same boss.
PHENOM II X4 965 BE 3.4 STOCK
4890HD 1GB DDR5 @ CORE 965 MEM 1015
CORSAIR 4GB DDR3 1333
WINDOWS 7 X64 , SLAX REMIX V07 SP1
THERMALTAKE V9
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07-01-2010, 03:18 AM
#6
IcemanSR Offline
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This was already discussed ,just lower resolution when on boss map to max 1024x768 and it won't crash
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
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