I'm talking about the first one, that I already finished, but I decided to restart. Thanks to all the devs and the people who improved Dolphin, because now it goes almost everytimes at 60 fps!
Talking about the problem, it happens with the DX9 plugin, but not with the OGL plugin (I didn't try the DX11, because it's too slow). Everytime I start a battle with a boss (the giant egg, Bowser...) it gives me a strange framebuffer error, more precisely when the bosses open their mouth. I've attached an image of the error. After that the game continues, but the screen is completely black. I hope someone can help me.
I have an Intel i5 2.67 GHz, a Nvidia GTX260, I've updated directx to June 2010 and I have the latest Nvidia drivers.
I know there is a similar problem in Super Mario Galaxy 2, but is it normal that occurs also in the first SMG?
Thanks for the help.
Talking about the problem, it happens with the DX9 plugin, but not with the OGL plugin (I didn't try the DX11, because it's too slow). Everytime I start a battle with a boss (the giant egg, Bowser...) it gives me a strange framebuffer error, more precisely when the bosses open their mouth. I've attached an image of the error. After that the game continues, but the screen is completely black. I hope someone can help me.
I have an Intel i5 2.67 GHz, a Nvidia GTX260, I've updated directx to June 2010 and I have the latest Nvidia drivers.
I know there is a similar problem in Super Mario Galaxy 2, but is it normal that occurs also in the first SMG?
Thanks for the help.