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Strange issue in 16:9 mode
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Strange issue in 16:9 mode
12-18-2011, 04:50 PM
#1
zelin Offline
Junior Member
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Posts: 13
Threads: 1
Joined: Dec 2011
Hello, I have run into a strange issue. Playing Skyward Sword using the new versions of Dolphin in stereo 3D with 3D Vision looks great, but for some strange reason there are a number of glitches that show up when I'm in a 16:9 video mode and not 4:3.

Depending on the internal resolution, various issues will occur. Either there will be no 3D (at 2x), 3D only on objects (at 2.5x), 3D only on parts of the screen (at 3x), or no 3D on the right part of the screen along with strange shading issues (at 4x). These issues only occur when Scaled EFB Copy is set, the internal resolution is above 1x, and an aspect ratio other than 4:3 or 5:4 is used. So when I play at 1600x1200, everything is fine, regardless of internal resolution, but if I drop the resolution down to 1600x900 (to enable higher refresh rates), then these issues appear. This is strange, since the emulator should be rendering the same thing to the screen in these two cases. I'm not sure how the aspect ratio of the display resolution would be causing issues.

I have attached screenshots showing the issue along with a screenshot at 2.5x in 1600x1200 that looks fine. It's a good thing that my old CRT monitor can do 4:3 fine, as that's what I'm playing in at the moment, but my new 3D laptop with a 1080p screen always has this issue at native res. Also, I tried Xenoblade, and this issue wasn't appearing in it. Of course, this is all in D3D9, as that's the only mode that supports 3D Vision at the moment.


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01-02-2012, 11:45 PM
#2
optical10 Offline
Junior Member
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Posts: 14
Threads: 1
Joined: Nov 2011
(12-18-2011, 04:50 PM)zelin Wrote: Hello, I have run into a strange issue. Playing Skyward Sword using the new versions of Dolphin in stereo 3D with 3D Vision looks great, but for some strange reason there are a number of glitches that show up when I'm in a 16:9 video mode and not 4:3.

Depending on the internal resolution, various issues will occur. Either there will be no 3D (at 2x), 3D only on objects (at 2.5x), 3D only on parts of the screen (at 3x), or no 3D on the right part of the screen along with strange shading issues (at 4x). These issues only occur when Scaled EFB Copy is set, the internal resolution is above 1x, and an aspect ratio other than 4:3 or 5:4 is used. So when I play at 1600x1200, everything is fine, regardless of internal resolution, but if I drop the resolution down to 1600x900 (to enable higher refresh rates), then these issues appear. This is strange, since the emulator should be rendering the same thing to the screen in these two cases. I'm not sure how the aspect ratio of the display resolution would be causing issues.

I have attached screenshots showing the issue along with a screenshot at 2.5x in 1600x1200 that looks fine. It's a good thing that my old CRT monitor can do 4:3 fine, as that's what I'm playing in at the moment, but my new 3D laptop with a 1080p screen always has this issue at native res. Also, I tried Xenoblade, and this issue wasn't appearing in it. Of course, this is all in D3D9, as that's the only mode that supports 3D Vision at the moment.

Don't get your hopes up but I have left some suggestions in the other thread you kindly replied to, "3D vision patch 2", maybe we can figure out a solution together?

Intel Core i7-2600K @3.40Hz
MSI Big Bang Marshal
16 GB Mushkin DDR3-1333
NVIDIA GTX 580 SLI
Win 7 64-bit Ultimate
Asus 27” 3D Vision Mon
Bluetooth Toshiba v801212.0
Top Gun Light Gun sensor Bar

Dolphin: 3.0-235-dirty = Zelda SS 3D Vision fullscreen works BUT emu FULLSCREEN hotkeys exit issue (BEWARE crashes)
Nintendo original Black Wiimote: #RVL-003 (RVL(H)-2) 005WWCA0049 +Motion Plus: #CDBF301 (ACN 060 566 083)
+Nunchuck: RVL-004

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