Hello, I have run into a strange issue. Playing Skyward Sword using the new versions of Dolphin in stereo 3D with 3D Vision looks great, but for some strange reason there are a number of glitches that show up when I'm in a 16:9 video mode and not 4:3.
Depending on the internal resolution, various issues will occur. Either there will be no 3D (at 2x), 3D only on objects (at 2.5x), 3D only on parts of the screen (at 3x), or no 3D on the right part of the screen along with strange shading issues (at 4x). These issues only occur when Scaled EFB Copy is set, the internal resolution is above 1x, and an aspect ratio other than 4:3 or 5:4 is used. So when I play at 1600x1200, everything is fine, regardless of internal resolution, but if I drop the resolution down to 1600x900 (to enable higher refresh rates), then these issues appear. This is strange, since the emulator should be rendering the same thing to the screen in these two cases. I'm not sure how the aspect ratio of the display resolution would be causing issues.
I have attached screenshots showing the issue along with a screenshot at 2.5x in 1600x1200 that looks fine. It's a good thing that my old CRT monitor can do 4:3 fine, as that's what I'm playing in at the moment, but my new 3D laptop with a 1080p screen always has this issue at native res. Also, I tried Xenoblade, and this issue wasn't appearing in it. Of course, this is all in D3D9, as that's the only mode that supports 3D Vision at the moment.
Depending on the internal resolution, various issues will occur. Either there will be no 3D (at 2x), 3D only on objects (at 2.5x), 3D only on parts of the screen (at 3x), or no 3D on the right part of the screen along with strange shading issues (at 4x). These issues only occur when Scaled EFB Copy is set, the internal resolution is above 1x, and an aspect ratio other than 4:3 or 5:4 is used. So when I play at 1600x1200, everything is fine, regardless of internal resolution, but if I drop the resolution down to 1600x900 (to enable higher refresh rates), then these issues appear. This is strange, since the emulator should be rendering the same thing to the screen in these two cases. I'm not sure how the aspect ratio of the display resolution would be causing issues.
I have attached screenshots showing the issue along with a screenshot at 2.5x in 1600x1200 that looks fine. It's a good thing that my old CRT monitor can do 4:3 fine, as that's what I'm playing in at the moment, but my new 3D laptop with a 1080p screen always has this issue at native res. Also, I tried Xenoblade, and this issue wasn't appearing in it. Of course, this is all in D3D9, as that's the only mode that supports 3D Vision at the moment.