This long-standing issue has plagued Dolphin since the old days.
Has anyone noticed that Dolphin's performance varies greatly between runs? This happens even when the GPU is set to fixed max. clock/mem speeds (so-called "high performance" mode) and CPU power saving features disabled, so it's not a GPU/CPU/hardware issue. It's not a shader cache issue either.
Sometimes, after 2,3 or 4 runs when the emu "gets it right" and the performance increases by up to 15%.
As a quick benchmark try the usual SMG1-observatory-test and experience it for yourself.
Has anyone noticed that Dolphin's performance varies greatly between runs? This happens even when the GPU is set to fixed max. clock/mem speeds (so-called "high performance" mode) and CPU power saving features disabled, so it's not a GPU/CPU/hardware issue. It's not a shader cache issue either.
Sometimes, after 2,3 or 4 runs when the emu "gets it right" and the performance increases by up to 15%.
As a quick benchmark try the usual SMG1-observatory-test and experience it for yourself.