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Strange behavior when using Virtu and DX11
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Strange behavior when using Virtu and DX11
11-24-2011, 03:16 PM
#1
tahngarth
Unregistered
 
I have a Z68 intel motherboard and am using the Lucidlogix Virtu GPU virtualization. Basically it's hardware so that you can connect the display to the onboard video card and it will dynamically switch to the discrete video card when needed.

On two versions I get two different results wjth Zelda SS when using DX11. DX9 runs fairly well but does seem slower than it should.
7719: Runs at <1fps once it gets past the wiimote related screens, and grinds the system to a halt.
201: Throws Createpixelshaderfrombytecode errors.

I have verified using GPU-Z that Virtu is in fact using the Geforce 460se.

If I plug the HDMI cable directly into the Geforce 460se it works correctly, even with Virtu turned on. Unfortunately this causes issues with my display where the resolution randomly is wrong and the audio doesn't work, which sucks in a HTPC environment (and murders any WAF there is)

Any ideas?

Hardware
Intel 2500k
Gigabyte GA-Z68X-UD3H-B3
Geforce GTX 460 SE
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