Stereoscopic 3D
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07-22-2015, 04:15 AM
(07-21-2015, 01:57 PM)OneUp03 Wrote: Wow I probably wouldn't have found that. Thanks! I'm going to go try it with Twilight Princess and Mario Sunshine. Is there a common place that hide object codes are shared? I don't know, but it seems that it does exactly what I've been doing here, but using codes: https://forums.dolphin-emu.org/Thread-sh...g-3dmigoto I'm currently trying to disable the depth of field effect in Skyward Sword, for example (but it's harder to disable than effects of other games). Please someone try the fixes I made. I don't know it they will work for everyone.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 (07-22-2015, 04:15 AM)masterotaku Wrote:(07-21-2015, 01:57 PM)OneUp03 Wrote: Wow I probably wouldn't have found that. Thanks! I'm going to go try it with Twilight Princess and Mario Sunshine. Is there a common place that hide object codes are shared? I might take a look at your version of fixes. I made some simple disable ones for Twilight Princess already that work well for me. (for dolphin-master-4.0-6986-x64 instead of the Ishiiruka build you used) The advantage of using these Hide Object Codes from the VR version of Dolphin is that it should work for many versions of Dolphin, won't need ShaderOverride folder swapping, and won't need the external 3DMigoto tool. If the Hide Object Codes work well enough for this application, (I haven't tried it out yet) we could share recommended codes here or in the thread you created. EDIT: The Hide Object Codes don't work well enough to be used as a replacement for 3DMigoto. I went through and found 16 codes for the doubled reflection in Twilight Princess and this didn't even completely fix Link's reflection in 1 body of water. So, I'm going to opt for 3DMigoto as a workaround method for now because I only had to disable 3 pixel shaders to get rid of probably all the reflections. 08-10-2015, 09:38 PM
i am a bit concerned that there are 2 different programs controlling the stereoscopy variables for nvidia 3d vision
the most accurate settings seem to be minimizing the depth & convergence on the nvidia side and configuring them on the dolphin side is this performance scaling expected? 2d = 90 fps 3d (nvidia on. dolphin off) = 40 fps 3d (nvidia on. dolphin on) = 20 fps 08-10-2015, 10:13 PM
(This post was last modified: 08-10-2015, 10:27 PM by masterotaku.)
(08-10-2015, 09:38 PM)biz Wrote: i am a bit concerned that there are 2 different programs controlling the stereoscopy variables for nvidia 3d vision Read this in the previous page: https://forums.dolphin-emu.org/Thread-st...#pid361358 It disables Nvidia's automatic 3D, and makes performance much better. And Nvidia's depth and convergence won't interfere with the Dolphin settings. I posted a screenshot of the Dolphin profile in some other thread. Someone should make that information more visible to 3D Vision users. Edit: playing PC games in 3D should make the GPU cost x2, but the automatic mode + Dolphin method made it x4. With the automatic mode disabled in the profile, I estimate that the performance cost is x2.5 or so. Not as fast as just the Nvidia method (wich has geometry errors, and lacks convergence configuration per Dolphin game), but much better than both enabled.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 (08-10-2015, 10:13 PM)masterotaku Wrote:(08-10-2015, 09:38 PM)biz Wrote: i am a bit concerned that there are 2 different programs controlling the stereoscopy variables for nvidia 3d vision edit: ok so the profile business is a bit tricky since there's both dolphin and dolphin emulator. i just deleted everything, let the drivers autodetect the fullscreen 3d app & autogenerate a profile, and then manually set 70edb381 to 0 (<ProfileSetting><SettingID>1894626177</SettingID><SettingValue>0</SettingValue></ProfileSetting>) and that seems to resolve things. the performance hit ended up around 2.5x, so i guses that's close to expectations. cool stuff 02-25-2016, 09:58 AM
New here to the forums, and decided to join up so that I didn't have to pull out all my hair. I have been using Dolphin for a while on my mac and decided to build myself a basic desktop PC specifically to run Dolphin for my 3D home theater. Did an i5 and GTX 960. Everything works great in 2D. I am able to get the Nvidia card to output a 3D signal to my Panasonic 3D TV at both 720p60fps and 1080p24fps directly from Dolphin. However, the 3D is completely flat. Yes, the glasses are on and working (shutters are moving) and my Panasonic TV sees that the 3D is engaged, but the depth just isn't there. I know that you can adjust the depth with the keys, but it doesn't seem to be working even when I adjust those. I've tried several settings recommended and the Nvidia inspector. And I really don't know what to do. I have noticed that there is no 3D Vision box to check on Direct3D11, and the Direct9 doesn't seem to allow me to push any buttons to play the games. As soon as I back out of Direct9 the program just crashes. Any ideas? I am using 4.0.2.
02-25-2016, 10:17 AM
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