Hi,
Firstly, I appreciate any help! Dolphin is a wonderful program, and I would love to enjoy it in 3D.
I am having a strange issue with Dolphin 5.0's Stereoscopic 3D mode (this problem was also in previous versions, but I am currently using 5.0). When I start a game in side-by-side Stereoscopic 3D, the images are squished as if the game were trying to render widescreen in a 4:3 window. The window looks as follows:
My computer's specs are as follows:
OS: Windows 10 Home
GPU: Nvidia GeForce GTX 960
CPU: AMD FX-8320
RAM: 8 GB
I can't think of any relevant config settings, but I can tell what they are if anyone needs them.
The graphics settings I have changed from default are as follows:
I have tried resizing the window all kinds of ways and going fullscreen. I have also tried Stretch to Window under Aspect Ratio which allows me to stretch it by eye, but it does not set it to the right resolution automatically. When Stereoscopic 3D is off, the screen is not stretched.
I tried this on my friend's computer, and it seemed to be fine. I am unsure of why this is inconsistent between computers. If you have any ideas on how to fix this, please suggest them.
If you need any other information, please just request it. Thanks!
Firstly, I appreciate any help! Dolphin is a wonderful program, and I would love to enjoy it in 3D.
I am having a strange issue with Dolphin 5.0's Stereoscopic 3D mode (this problem was also in previous versions, but I am currently using 5.0). When I start a game in side-by-side Stereoscopic 3D, the images are squished as if the game were trying to render widescreen in a 4:3 window. The window looks as follows:
My computer's specs are as follows:
OS: Windows 10 Home
GPU: Nvidia GeForce GTX 960
CPU: AMD FX-8320
RAM: 8 GB
I can't think of any relevant config settings, but I can tell what they are if anyone needs them.
The graphics settings I have changed from default are as follows:
- General
- Backend: Direct3D 11 (I have tried D3D 12 and OpenGL)
- V-Sync on (I have tried on and off)
- Backend: Direct3D 11 (I have tried D3D 12 and OpenGL)
- Enhancements
- Internal Resolution: 2x Native (I have tried Native)
- Anti-Aliasing: 2x MSAA (I have tried 1x)
- Anisotropic Filtering: 2x (I have tried 1x)
- Force Texture Filtering on (I've tried on and off)
- Stereoscopic 3D Mode: Side-by-Side
- Swap Eyes on
- Internal Resolution: 2x Native (I have tried Native)
- Hacks
- Skip EFB Access from CPU (I have tried on and off)
- Store EFB Copies to Texture Only off (I have tried on and off)
- Borderless Fullscreen on (I have tried fullscreen and not along with borderless off)
- Skip EFB Access from CPU (I have tried on and off)
I have tried resizing the window all kinds of ways and going fullscreen. I have also tried Stretch to Window under Aspect Ratio which allows me to stretch it by eye, but it does not set it to the right resolution automatically. When Stereoscopic 3D is off, the screen is not stretched.
I tried this on my friend's computer, and it seemed to be fine. I am unsure of why this is inconsistent between computers. If you have any ideas on how to fix this, please suggest them.
If you need any other information, please just request it. Thanks!